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smac's Introduction

SMAC

Sourcemod Anti-Cheat

For a lot of people, SMAC has been one of those more elusive plugins due to some of the issues surrounding it involving copyrights and headers. In 0.8.6.0, the original authors added the headers to it and left it at that. During that time, I was working on my own fork of it specifically for ZPS. So not only does the code have all the appropriate headers, but included is a license with those headers as well, so it should be okay to distribute, post, branch, and fork once again as needed provided everyone adheres to the license.

For information about the plugin and its modules, please use the wiki here: https://github.com/Silenci0/SMAC/wiki

Changelog

0.8.6.2 Update (12-09-2018)

  • Only updated the change log with wiki information. No plugins or scripts were updated yet.

0.8.6.2 Update (6-11-2018)

  • Compiled/Updated codebase for SM 1.8
  • Updated SMAC stocks and wallhack code to use FindDataMapInfo and FindSendPropInfo instead of FindDataMapOffs and FindSendPropOffs.
  • Updated smac_rcon module to have logging for attempts to use rcon_password on the server from a non-whitelisted IP. This functionality REQUIRES the SM Rcon extension found here: https://forums.alliedmods.net/showthread.php?t=168403. Please note that some games might not work with this extension!

0.8.6.1 Initial Commit (9-1-2016)

  • Used latest 0.8.6.0 code as base (this included all GPL headers and such for SMAC team and CodingDirect LLC).
  • Added ZPS support. Support for other games should remain the same as the 0.8.6.0 branch (so if it doesn't work for that particular branch, chances are it will not work for this version as it was updated for ZPS only)
  • Removed updater code/references. Updater will no longer be used by this fork of SMAC.
  • Re-tabbed all code. 1 Tab = 4 whitespaces.
  • Included all relevant extensions, translations, script files, and pre-compiled plugins
  • Most of this version's modules were tested for ZPS except game specific ones. smac_cvars works, but if you use any fake clients/bots that were custom made for ZPS (or any game for that matter), it doesn't mesh too well due to how they look like at them as players (causing tons of lag issues fyi).

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