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astrid.framework's Issues

AssetManager: Can't Add Custom Asset Loader over Existing Asset Loader

There is an exception being thrown when trying to register a custom Texture loader into the AssetManager of a barebones GameBase. It tells me that is a no no. That kinda defeats the purpose of what I was wanting was more control over the texture loading. I am going to be making a pull request to allow that customization. Also plan to make a pull request for more settings. The configuration options you can kinda count on one hand or am I wrong? Something like GraphicsDevice.PreparingDeviceSettings where you can set the FPS limit and AntiAliasing level would be handy and conform to the somewhat XNAish way you have designed Astrid.

Guide on how to contribute?

1: Will Astrid take pull requests, or is there some other intended method to bring code in?

2: Documentation seems sparse, but there's no way of telling what will be changed while the in-code docs are being written by a different contributor. Is there some way of allocating work for who-writes-what documentation?

3: Although I'm personally used to using LibGDX by going onto Github and browsing the source when something isn't clear to me, I know most users of that similar library use the wiki. Is the wiki for Astrid intended to fill a similar purpose, that is, the main source for documentation?

4: Is there an IRC channel already? I'm on #astrid on irc.freenode.net ; give me a nick to make the channel's owner and I will see if I can.

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