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View Code? Open in Web Editor NEWA multi-platform game framework in C# using Portable Class Libraries
License: Other
A multi-platform game framework in C# using Portable Class Libraries
License: Other
There is an exception being thrown when trying to register a custom Texture loader into the AssetManager of a barebones GameBase. It tells me that is a no no. That kinda defeats the purpose of what I was wanting was more control over the texture loading. I am going to be making a pull request to allow that customization. Also plan to make a pull request for more settings. The configuration options you can kinda count on one hand or am I wrong? Something like GraphicsDevice.PreparingDeviceSettings where you can set the FPS limit and AntiAliasing level would be handy and conform to the somewhat XNAish way you have designed Astrid.
1: Will Astrid take pull requests, or is there some other intended method to bring code in?
2: Documentation seems sparse, but there's no way of telling what will be changed while the in-code docs are being written by a different contributor. Is there some way of allocating work for who-writes-what documentation?
3: Although I'm personally used to using LibGDX by going onto Github and browsing the source when something isn't clear to me, I know most users of that similar library use the wiki. Is the wiki for Astrid intended to fill a similar purpose, that is, the main source for documentation?
4: Is there an IRC channel already? I'm on #astrid on irc.freenode.net ; give me a nick to make the channel's owner and I will see if I can.
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