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lightBx (Lighting basics)

Basic lighting system implemented in Vulkan.

Roughly based on lighting section in learnopengl.

Learning goals

  • Implement instanced rendering
  • Distance attenuated point lights (phong shading)
  • Use multiple vulkan graphics pipelines
  • Practice using vulkan dynamic descriptor sets for uniform and storage buffers
  • Practice using vulkan push constants

Dependencies

  • vk_bootstrap: For vulkan boiler plate (Instance, Physical Device, Device creation)
  • vma: Vulkan memory allocator
  • stb_image: Loading image files

All other dependencies are self-contained in this project using git's submodule system.

Installation

git clone https://github.com/eqdiag/lightBx
cd lightBx
git submodule update --init

mkdir build
cd build
cmake ..
make

Keyboard Controls

  • W Translate camera forward
  • A Translate camera left
  • S Translate camera back
  • D Translate camera right

Mouse Controls

  • Click + Drag Rotate camera forward direction

Demos

RGB Demo Control Demo

lightbx's People

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