All collisions are elastic and conserve kenetic energy and momentum. Particles deflect off of the walls of the screen accurately. Increasing the raddius of a particle also increases its mass (proportional to the radius squared). On the whole, the system of particles will increase in energy (this is not real-world behavior).
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Run the evolve.py file.
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Set the n variable to the number of bodies you want to simulate.
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Set the act.h variable to the simulation step size.
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Set the screen_width, screen_height variables to your resolution.
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Pressing the w/s keys (while mousing over circle) increases/decreases the circle's radius.
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Pressing the a/d keys (while mousing over circle) decreases/increases the circle's speed.
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Pressing the up arrow/down arrow keys increases/decreases all of the circles' radii.
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Pressing the left arrow/right arrow keys decreases/increases all of the circles' speeds.
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Pressing the q/e keys decreases/increases the time-step size of the simulation.