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webglgears's Issues

True flat shade model

Current "flat" program is actually Gouraud shading, which makes rendition slightly different from glxgears on outwards of the gears' teeth.

There are one or two ways to implement flat shading with pure WebGL 1.0 which involve calculating per primitive normal or using dfDx functions. Whatever they are, it's doable. The former one looks promising.

Fix a few things discussion.

@ashegoulding Hello, if you notice, I have a credits section on https://thorium.rocks/demos.

· WebGL GLXGears - Fork by Me, originally from Here.

That's what it says. I can put your name on there if you'd like.

It is never my intention to not give credit where credit is due, whether on a site or in software.

What would you like me to change in my fork for you?

And I dont want to transfer ownership of the project. This is all you bud, im just cleaning things up.

Theres literally only two demos on that page tha I made myself. The rest are other people. A few are exactly as they made them, but most of the demos have similar fix ups, like modifying css, adding thumbnails/favicons, etc. A few are heavily modified.

Doesn't work in Firefox

Result in Firefox:

webglxgears

As I have very little knowledge in GL, I can't really offer any suggestions on why this may be happening

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