ThunderJam's Projects
The icculus.org port of Duke Nukem 3D.
Hot Reload implementation for Unity. Iterate on code insanely fast without breaking play session. Supports any editor. 1. Play 2. Make change 3. See results
Simple generator of React code from Figma
Flax Engine – multi-platform 3D game engine
Flow is a sparse grid-based fluid simulation library for real-time applications.
Gantt chart for React with Typescript
GFPGAN aims at developing Practical Algorithms for Real-world Face Restoration.
Learning Modern 3D Graphics Programming
demonstrates hex-tiling
Tracker Manager for HTC Vive Trackers in Unity
A cross platform HTML5 QR code reader. See end to end implementation at: https://scanapp.org
.NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!
Interactive field-aligned mesh generator
💡 Experimental real-time global illumination renderer 🦀
KeePassXC is a cross-platform community-driven port of the Windows application “Keepass Password Safe”.
LOD + Proxy system for blender 2.8+
.NET MAUI clone of the Wonderous app - a visual showcase of eight wonders of the world.
Expanded Math Functionality for Unity
Unity plugin to run MediaPipe
Unity indirect GPU instancing & painting with occlusion culling, frustum culling, and LODs
#1 Open Source Unity Networking Library
Experimental Mobile Blazor Bindings - Build native and hybrid mobile apps with Blazor
MPC-HC's main repository. For support use our Trac: https://trac.mpc-hc.org/
Custom UI for Blender human models. It features automatic outfits switch, custom properties support, armature panel creation, and much more.
Official implementation of "Neuralangelo: High-Fidelity Neural Surface Reconstruction" (CVPR 2023)
Angular UI Component Library based on Ant Design
Open source obfuscation tool for .NET assemblies
Lightweight 3d physics engine for javascript