ThunderJam's Projects
3d city builder game
For automating the creation of large batches of AI-generated artwork locally.
Bringing Characters to Life with Computer Brains in Unity
ChatGPT integration with Unity Editor
Nodejs API Server - Express / SQLite / TypeORM | AppSeed
The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
The Asset-Importer-Lib Documentation repository.
iClone / Character Creator / ActorCore Auto Setup for Unity Script
Automatic LOD generation + scene optimization
A better default template for Unity WebGL
A modular destruction SDK designed for performance and flexibility, replacing APEX destruction
tweak vertices and generate blend shapes in Unity
A simple viewer for the .bvh animation file format written using raylib.
Python plugin for CC4 to re-import character exports from CC3/CC4 Blender Tools auto-setup add-on.
Add-on for importing and auto-setup of character creator 3 & 4 and iClone 7 & 8 character exports.
Package for importing and auto setup of Character Creator (3 & 4) and iClone (7 & 8) character exports for Unity Built-in (3D) Pipeline.
Package for importing and auto setup of Character Creator (3 & 4) and iClone (7 & 8) character exports for Unity HDRP Pipeline.
A small-scale cooperative game sample built on the new, Unity networking framework to teach developers about creating a similar multiplayer game.
Fluid Simulation Implementation in Compute Shaders using Unity3D
An open-source, free protector for .NET applications
Croquet for Unity (C4U) introductory tutorials.
Bring data to life with SVG, Canvas and HTML. :bar_chart::chart_with_upwards_trend::tada:
A curated list of data oriented design resources.
.NET deobfuscator and unpacker.
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
This repo contains Direct3D 11, XInput, and XAudio2 samples C++ samples from the legacy DirectX SDK updated to build using the Windows 10 SDK
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
The DirectX Tool Kit (aka DirectXTK12) is a collection of helper classes for writing DirectX 12 code in C++
Config files for my GitHub profile.