drybyte / aos.dll Goto Github PK
View Code? Open in Web Editor NEWA DLL for classic Ace of Spades aiming to add the current clients features and customizing the current game.
License: GNU General Public License v3.0
A DLL for classic Ace of Spades aiming to add the current clients features and customizing the current game.
License: GNU General Public License v3.0
Im not sure if this is a bug related to classic (i believe its classic) or to aos.dll, the minimap doesn't update after block place... Only if you open the map with the bound key.
What can be done to fix it? Just call the minimap update function after block action packet... But we will need a new hook for hooking after the packet normal behaviour, since right now the packet hook only hooks before stuff happens not allowing us to take actions after it.
We should add a config system, so skins can auto load, and it can be used to change some game aspects.
Add support to spectate players in first person mode.
Chat background right now is rendering wrongly, it renders in the back of kv6 models... Probably we just need to find a new hook place for rendering before interface
Some stuff are in the hooks folder, when it's not a hook, just a common function for modding stuff
I.e.:
Allow to render images on menus
Use buffers to render menus, so it's easier to make a scrolling system and probably in future it will be easier for other stuff as well...
Add discord rich presence support, like in https://github.com/yobonez/aos-rpc
When a map change happens sometimes player's get another player name, we should fix it by updating the name in the CreatePlayer packet always, and probably do a real cleanup in PlayerLeft (that's what i believe its the reason for the bug)
From what i heard of another player, he told me the bug happens when someone leaves in middle of map change... Probably the map change packet handler doesn't handle PlayerLeft packet so that's the issue.
Stop getting the screen size and doing sub on it, its unnecessary to do so, keeping the shift for easy to use. It can lead to confusion and headache. (https://github.com/DryByte/aos.dll/blob/main/src/voxlap.c#L27)
Add an shl for moving 16 bits for zoom, so it becomes easier to use the function. And add comments for zoom specifying if its X or Y (https://github.com/DryByte/aos.dll/blob/main/src/voxlap.c#L24)
We should send the real version and client's OS
Add a macro menu, allowing to add how many macros a player wants.
When pressing the add button, displays a new menu for editing macro. When a macro entry is selected in the macros menu, show two buttons, one for editing and another one for deleting.
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