Related Issues (20)
- checkCollisions should return strongly typed Object HOT 3
- Need way to determine target in checkCollisions HOT 3
- Need way to specify whether to include overlapping array HOT 3
- Need way to specify whether to include overlapping array HOT 2
- Call dispose() on BitmapData objects when done HOT 2
- Need way to define a 'Region of Interest' within which collissions are checked for HOT 2
- Ignore same object
- the projects slowdown after 10-20 seconds HOT 4
- Rotation isn't taken into account with the points returned from the collision.overlapping array HOT 2
- Predictive Collision Detection HOT 2
- Cannot detect collisions on display object if alpha is at zero HOT 1
- Wrong collisions detections, misses collisions
- Scaling the parent of objects in a collision list causes null object errors HOT 2
- Collisions not registering between dynamically created balls in Text example HOT 1
- No collisions found after scaling up a sprite's parent
- Exclude Color (almost) not working HOT 3
- Code throws a lot of untyped warnings
- Children collisions are not detected correctly when the parent is rotated
- Mouse Down Event Not Firing When An Item Is Behind Another Item
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from collisiondetectionkit.