Comments (2)
I tried adding null checks to the affected code in CDK.as, but now the
collisions don't detect at the edge of the object but nearer its middle
And some don't detect at all
Original comment by [email protected]
on 19 Jul 2011 at 6:10
from collisiondetectionkit.
This feature doesn't seem to work. If you add the Puffin and waves into a
container in the Overlap example, you will see that when you scale the parent,
the pixel detection becomes wonky, and it detects less and less pixels, untill
it eventually doesn't detect any (depending on how much you scale)
Original comment by [email protected]
on 3 Aug 2011 at 3:38
from collisiondetectionkit.
Related Issues (20)
- checkCollisions should return strongly typed Object HOT 3
- Need way to determine target in checkCollisions HOT 3
- Need way to specify whether to include overlapping array HOT 3
- Need way to specify whether to include overlapping array HOT 2
- Call dispose() on BitmapData objects when done HOT 2
- Need way to define a 'Region of Interest' within which collissions are checked for HOT 2
- Ignore same object
- the projects slowdown after 10-20 seconds HOT 4
- Rotation isn't taken into account with the points returned from the collision.overlapping array HOT 2
- Predictive Collision Detection HOT 2
- Cannot detect collisions on display object if alpha is at zero HOT 1
- Wrong collisions detections, misses collisions
- Collisions not registering between dynamically created balls in Text example HOT 1
- No collisions found after scaling up a sprite's parent
- Object overlap while not showing any hit sign.
- Exclude Color (almost) not working HOT 3
- Code throws a lot of untyped warnings
- Children collisions are not detected correctly when the parent is rotated
- Mouse Down Event Not Firing When An Item Is Behind Another Item
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