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This board is for community members to post issues that have not been identified by the devs.
License: Apache License 2.0
My feature request is related to the problem that a cannon shot takes 2 shots to kill a titan
I would like a cannon ball to one shot if hit in the nape or blind if hit in the head.
Alternatives could be that it takes a close shot to the nape (example the titan is hugging the wall) to kill the titan in one shot.
It would not make sense if a cannon ball could not one shot to the nape a titan.
Describe the bug
I know it is not a bug, but come on bruh 3 seconds? I'm not tryna hop into a chair and wait three seconds for me to jump.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
You do a little hop, run around for three seconds, and jump again :D
Screenshots
no
Additional context
I love you please fix this <3
you can literally just walk up the mountain and cross the wall
Describe the bug
whenever you hook onto the face of an abnormal, your ping spikes. it can be either extreme or just enough to fuck your timing, it's been happening for a good bit of time.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
A clear and concise description of what you expected to happen.
Screenshots
https://youtu.be/2MNBOQplnBI
Additional context
i tested it that same pd and it's not an issue with mindless but it happened countless time with other abnormals and it took us literally 15 minutes to take out one ab because of this
When you go to refill you are stuck in the animation
To reproduce this go to any refill station. Press F to refill. Then some all white wearing bitch with a demon slayer mask shoots you in the back of the head because you are stuck in the refill anim
Is your feature request related to a problem? Please describe.
Sometimes, the music on the game becomes too loud or it gets annoying while in a vc but I don't want to mute the game itself so I can keep hearing the sound effects.
Describe the solution you'd like
Adding a way to mute the music individually would be great, like adding a button to the bottom right/left that disables the music.
Additional Context
its a small and not too important feature but it would be much apreciated.
Is your feature request related to a problem? Please describe.
The human body has a tendon on the back of the foot that if cut, would result in the human falling. This can be implemented into titans, so that if you cut the titan’s Achilles’ tendon with full charge, it will down it for a longer time than a blind. This longer time is because it would but the titan in a position where it would be challenging to hit its nape, it could possibly still grab and bite ( it wouldn’t be able to turn).
Describe the solution you'd like
A clear and concise description of what you want to happen.
Add a hit box in the bottom of the titans leg. This is a heavy risk heavy award area because getting close to a titan’s foot makes it easy to turn around and stomp on you. The foot would also be moving so it would be even harder. It would be slightly difficult to implement because there would have to be new coding and new animations for the titan to fall, but having an ankle cut would make killing titans more interesting while also staying true to lore, for they do it a lot in the show.
Describe alternatives you've considered
A clear and concise description of any alternative solutions or features you've considered.
Change the mechanics on how the ankle cut works with your vision on how the game should function. If not the ankle cut, add another way to stun titans but also keep it very risky and hard to pull off to insure people still use other methods based on the titan.
Additional context
Add any other context or screenshots about the feature request here.
It would allow a more interesting way to deal with titans. Let’s say a titan is running with its face up in the air making it hard to cut its eyes. Therefor, soldiers cut the legs, taking the titan to the ground and putting it at a better position. It makes killing titans based more around your ability to assess the best method rather than an “one size fits all” approach with Just blinding.
Is your feature request related to a problem? Please describe.
yes, when it's in that animation it's literally impossible to hit the nape because the hitbox is in a really weird place and you literally have to be in the crack between the head and the torso, it's hard to hit and annoying and shitter pooper
Describe the solution you'd like
make new animation or fix the hitbox for it
Describe alternatives you've considered
^^
Additional context
plz fix it is annoying and shitter and people are dying xD
https://streamable.com/6cnku4
https://cdn.discordapp.com/attachments/776500505886588979/850509041456513024/unknown.png
Describe the bug
The floor does not exist at shig. It can be phased through backrooms style
To Reproduce
Steps to reproduce the behavior:
Expected behavior
I was gonna land lol
Screenshots
https://medal.tv/clips/3yIPRzuxZv0QF/i052dNIBZR
Additional context
Add any other context about the problem here.
lowkey died here lol
Describe the bug
Being able to shoot yourself with musket/flint.
To Reproduce
Shoot a musket/flint while walking forward.
Expected behavior
You will die to your own bullet.
Screenshots
https://streamable.com/00tl91
https://streamable.com/1hgywx
https://streamable.com/x8rm8n
https://cdn.discordapp.com/attachments/783372649262481431/856653991868628992/MedalTVRoblox20210621174217_Trim.mp4
Additional context
Happens almost every interior pd, is annoying for both LT and MP/SG to deal with.
Suggestion by: Fynn_Constantine | Fynn#6729, RG/MP
Is your feature request related to a problem? Please describe.
Well, this feature request doesn't come from a "problem" but rather a concern about the Civilian Life Update and the integration of the Royal Government into the game. Being in the Government group since it began, i've noticed that we have almost no integration to the admin, lore, or dev team, despite being initially organized into two ministries: the Ministry of Justice (MOJA) and the Ministry of Interal Affairs (MOIP, now called Public Affairs = MOPA)
Since the economy is coming out soon, i wanted to make this suggestion to make sure that we have integration between game mechanics and the Government, who would act as an administrator of public affairs and Justice system. (Feel free to DM me about it).
Describe the solution you'd like
I do not have any context on what the Civ Life Update has planned for the economy or the in-game society, but i wanted to suggest three major things:
-A banking / economy ministry and tax collection system (basically an economy)
-Integrating the Justice System that the government group is working hard on, with lots of unique legislation, with the game's jail system
-A law university for those who wish to join the MOJA
Describe alternatives you've considered
First one is self-explainatory; if we have a ministry of public affairs (involving economy) then we should have a system where the members of the ministry would be able to set tax rates (automatically deduced off salary), buy supplies, distribute them through the branches, make accounts of stockpiles, ETC.
Second one, i also do not know how the new jail system is going to work, but we've written lots of documents making a very efficient and unique justice system where we have court-case requests, trial procedures, attorney and prosecution boards, a hierarchy, etc. If we could have a system where players who are arrested during PD are automatically given a "Pending Trial" status, and scheduled those trials accordingly, we'd be able to judge every case uniquely, efficiently and adding a lot to the game's quality and lore. Again, DM me for any questions on that matter.
Third one: mostly for flavor. Not necessary, but i heard it was a feature being implemented with the Civ Life Update. If the government group could dialogue with the proposal and help organize things, that'd be awesome.
Additional context
By "lack of integration with the admin / lore / dev team" i mean we had very little contact and our organization was not directed or subject to the oversight of said teams, which could step in to help us organize things and implement this government feature into the game.
I believe this is all. Thank you very much.
-Fynn <3
Is your feature request related to a problem? Please describe.
No the feature request is related to creating new districts such as Orvud, Karanes, Utopia, Mitras, quinta, ect (these are just some I googled).
Describe the solution you'd like
I would like for new districts to be crested other than the standard Stohess, Trost and Shiganshina maps, I think it would be interesting to have unique maps.
Additional context
By adding new maps such as Quinta (A district on WM) or Yarckel (A district in WS) it will open up possibilities for lore. Maybe instead of Shiganshina being breached Quinta is, or maybe if wall maria is breached Quinta gets cut of and needs to be rescued. These are just examples of possible districts and they all open up countless possibilities to make AoT:G even more unique from other AoT games.
Is your feature request related to a problem? Please describe.
It is related to the problem that during the evacuation of Shiganshina titans would have smashed the place to a living hell, no way there are that many buildings left over.
Describe the solution you'd like
I would like for it to be more destroyed, like sure leave the HQ and shit since realistically those would have been built first but let us do a build PD for basically the rest of the district.
Describe alternatives you've considered
A alternative I have considered is leave like half the district good half the district destroyed.
Additional context
this would just be a fun PD and see the team work of all 3 branches as stated before since they stated that we would focus rebuilding the interior of Shiganshina but with this many buildings not destroyed there is no point in a build PD
Is your feature request related to a problem? Please describe.
It gets really annoying sometimes when the nape is now 2 hit and you have a fully charged blade, you'd have to constantly go for the nape risking your life if its only you or another person because of the insane amount of health titans have now.
Describe the solution you'd like
Instead of having to hit the nape twice with 2 fully charged attacks, you could just make it so its back to being only 1 hit, but you have to charge for longer (EX: 5 seconds or more). This would be alot more reliable in stressful situations as you could kill titans faster instead of something like shiganshina breach happening again because you can't kill a titan fast enough because of its health. I know you want everyone to have to be a team to kill a titan but sometimes this just gets out of hand with hordes of titans and everyone dying in PD's because of it, not being able to kill atleast one fast enough.
Describe alternatives you've considered
If you really don't wanna do this then maybe you could go back to when they were killable with no charge with the instant hit registration and try to find a solution to the no charge bug.
Additional context
n/a
When running / falling down / running and jumping and just moving while shooting in general it has a chance of shooting yourself which is a voidable thing but I suggest it get's fixed.
To Reproduce
Steps to reproduce the behavior:
Expected behavior is for it to not shoot yourself yet shoot the person you are trying to shoot but still it dose shoot yourself sometimes.
Screenshots
Additional context
Please fix it, I do not know how you could but please do. it is a pretty big problem.
Description:
When a titan gets blinded twice, which means that someone blinds it again after I blinded it already, it gets unblinded.
Steps to reproduce the behavior:
Expected behavior:
The titan shouldn't be unblinded (at least to my knowledge, no one said this was intentional), and titan should still be blinded after the second person hits it.
Is your feature request related to a problem? Please describe.
I think that if you have a titan that gets stunned by Blinding for around 5 seconds, with the new hardened napes they should be stunned for like 1-2 seconds
Describe the solution you'd like
The Titan To be Stunned for like 1-2 seconds
Describe alternatives you've considered
When the Titan gets Hit with a full Charge you could temporarily disable its function to grab but it can still walk, so its like its head and arms are paralyzed
Additional context
I think it would be pretty reasonable for a 1-2 second stun,
Describe the bug
A clear and concise description of what the bug is.
Error Labels-
You cannot view the ranks of individuals though you can see their username and lore name.
Training Muskets-
Training Muskets act like regular muskets regarding damage when firing, I do not believe the bayonets do damage though.
To Reproduce
Steps to reproduce the behavior:
Error Labels- Hover over the name of someone
Training Muskets- Feel free to shoot someone.
Expected behavior
Labels are expected to show the branch rank of the individual instead of error.
Training Muskets are expected to be harmless.
Screenshots
If applicable, add screenshots to help explain your problem.
Additional context
Add any other context about the problem here.
Describe the bug
After killing a titan or getting a kill assist (blind)
Kills/blinds didn't register into my character's kill count.
To be exact only the first one of each was registered.
To Reproduce
I've got no idea how to reproduce this, it happened during a PD, Im not testing bugs when there is a PD
Screenshots
I had 6 kills and 0 kill assist
https://gyazo.com/0c04dd414023e380e062888b40ae5418 - 1 Blind + Kill assist
https://gyazo.com/23971be003fab75a0556c0762902fba5 --- 1 Kill
https://gyazo.com/65d1098e8905148271b2174c88f4f345 --- 1 Blind + kill assist
https://gyazo.com/56f49fb8be59df0d3994300935b9d3f9 --- 1 Blind + kill assist
https://gyazo.com/adcb5a68310853c1b9bff6f817f8768a --- 1 kill (2 in total)
https://gyazo.com/dc7e132aaa7b9b8fedd7f4a01a806ca6 --- 1 Blind + kill assist
https://gyazo.com/31aca11f741aa4f8a62314f947e34453 --- 1 Blind + kill assist
https://gyazo.com/565717eaef7ec8fab0a0be0cc19647fa --- 1 Blind + kill assist
https://gyazo.com/5beb2d583b09130e4b9b29631628d6c2 -1 Blind + Kill assist
https://gyazo.com/b6e0263605de7241cbba9308fa8f3cb8 - 1 Blind + Kill assist
https://gyazo.com/c0fa6d3cc9d2f813b2cb676b3b6137ed -- 1 Blind + Kill assist
https://gyazo.com/2a982f125c989e05d3a58628a1ba3d33 -- 1 Blind + kill assist
https://gyazo.com/b25565d8096690f9fecbc4ddff5bed83 -- 1 Blind + kill assist (10-11 in total)
Additional context
Happened during a PD, after the fix you did for the game to not count as a kill, titans that you would kill out of PD. Maybe it is related to this.
Constant PD zones are good and all, but it would be much better if when your in the main menu or in game there is something that pops up telling you its a Constant PD zone, and just a continue button and a cancel one to either go or not go. The reason is accidental clicking then we have to wait 20 minutes just to leave
Describe the bug
The cannons will be very choppy and the cannon won't extend with R, no animations either. Just randomly solves itself after you sit on a cannon for around 20 mins
To Reproduce
Steps to reproduce the behavior:
Expected behavior
For the cannons to be smooth from the beginning
Screenshots
Before: https://prnt.sc/16eal2y
After: https://prnt.sc/16eapt2
Is your feature request related to a problem? Please describe.
Tailors are outdated, and it was rather annoying in winter needing people with commands or vip to get your uniforms.
Describe the solution you'd like
Update the current uniforms in the tailor if they are outdated, and add the winter uniforms to them as well. Having winter uniforms only be in the tailor while it is winter in lore would also make sense.
Oh, also, a button to go back would be nice QOL so you don't have to reopen the menu to put on pants after putting shirt on or vice versa.
Describe alternatives you've considered
I think what I said above does the job.
Additional context
fg mg and rg
bruh
Describe the bug
Your titan assists are reset when you get another assist occasionally. This only happens when you get an assist from what I know so far. Sometimes it will count your assist, then it would just reset back to 1.
To Reproduce
Steps to reproduce the behavior:
Get a couple of titan assist and they'll begin resetting. If they don't reset after 1 PD, try turning PD off and get more assists. They will reset back to 1.
Expected behavior
Your titan assist will straight up reset, bruh.
Screenshots
None are needed.
Only people who have flares in their inventory can see the flare.
Describe the bug
someone's musket and gear counts as part of their hitbox so when you shoot it they die
To Reproduce
Expected behavior
for them to not die idk
Screenshots
https://medal.tv/clips/53531061/d1337ryzc7ag
Additional context
Describe the bug
When you shoot the TC musket dummies or other objects it hits them more than once, like about 50 times lagging your game idk how to explain it, its weird ( look at screenshots below )
To Reproduce
Steps to reproduce the behavior:
Expected behavior
Hit will register like way more than once and will lag the shit out of your game
Screenshots
https://cdn.discordapp.com/attachments/785802340921245697/849905322520215612/unknown.png
https://cdn.discordapp.com/attachments/785802340921245697/849905734753452112/unknown.png
Additional context
No
Description:
The training muskets in TC do damage just like the normal muskets. Cadets have access to them (not the cabin), and they still reload very fast.
Steps to reproduce the behavior:
Expected behavior:
The training musket shouldn't do damage like how it is before, so shooting someone with it wouldn't kill them.
Describe the bug
Player is permanently stuck on the blade charged animation. Player cannot swing, unsheath blades, resheath blades, refill blades or gas, or check gas. Player is still able to pull out items in inventory such as flares and lanterns, and can still hook. I did not run out of my blades (I had 3 extra blades).
To Reproduce
Steps to reproduce the behavior:
Use up your blade until its empty and quickly charge.
Expected behavior
You are able to hold a charging animation even though the handles are empty.
Additional context
Add any other context about the problem here.
Is your feature request related to a problem? Please describe.
I hate seeing the combat system ruined by apes that spam jumps randomly to dodge projectiles, it makes trainings (and also PDs) really boring and long. It also doesn't make any sense in terms of realism since in real life when someone shoots you don't see peole running away and jumping like a basketball player, making also coverings almost completely useless
The solution:
I think a jump cooldown of 0.5/1 seconds would be appropriate because it also gives the occasion for shooting
Alternatives:
An alternative should also be that when you jump alot your jump height decreases
Is your feature request related to a problem? Please describe.
Yes, the issue is very prevalent to the lore team and the way that we void stomps mainly considering those are the most difficult and controversial void requests.
Describe the solution you'd like
A solution to this issue is instead of having AOE for titan stomping, make it more realistic in the sense that the person HAS to be directly underneath the foot for the stomp to go through validly, if a titan stomps and a person is near the stomp instead of having them die to the stomp AOE and complain to the lore team when they aren't voided, just have it be like a shockwave effect and ragdoll them away from the titan's stomp.
Describe alternatives you've considered
What I said above should be enough context
Additional context
This would really help the lore team with voids and whatnot so there's less controversy about stomp void cases.
Is your feature request related to a problem? Please describe.
Yes. This problem is mainly for people who are in a branch like SG or SL and usually deploying to fight titans in Shig. Due to the amount of parts and rendering Shig takes, branch members with low-end PCs (like me for example) have a really hard time running the game with the full experience of fighting titans. The frames are the main issue in this. Other people might have a good PC as well but would want more frames then appearance. My frames on Shig are usually around 30-15, and can go as low as 10 when titans are spawned. This can be an issue for other low-end PC players. My specs are Intel Core i5-4440 CPU paired with 8 GB of RAM. For graphics, my system has an Intel HD 4600.
Describe the solution you'd like
The solution I was thinking of was an option in the settings tab for those who wish to reduce the graphics even more and optimize their game with 1 click of a button. Adding an optimization button will allow those with a low end PC to run Shig better then before, and allow them to have more render distance to spot titans without having frame drops/low frames. The optimization can include: Removing textures, removing unnecessary parts, and any other things that may cause frame to drop.
Describe alternatives you've considered
Another alternative to this is just removing unnecessary parts as a whole for everyone in Shig instead of adding this optimization feature.
Additional context
N/A
i think it would be good to add a keybind to cancel your slash if your blades are charged, it would prevent lots of random tk because people need to check their gas and have their blades charged etc. overall more realistic and helpful for everyone
Cadets keep getting in through there and glitching into the gear cabins.
Describe the bug
Branch member rank says error
To Reproduce
Steps to reproduce the behavior:
Expected behavior
uhhh you supposed to see the rank I think I suppose
Screenshots
If applicable, add screenshots to help explain your problem.
Additional context
Add any other context about the problem here.
Prevent the majority of players from being able to view the player leaderboard mid PD.
Limit this ability to the Lore Team/staff, or make it to where people can hide themselves from appearing on the leaderboard. The latter is certainly a more farfetched solution, so I'd reccomend just removing the ability to access the leaderboard mid PD.
Is your feature request related to a problem? Please describe.
nop
Describe the solution you'd like
reloader spot on the cannons so that you can visually see the cannon reloading instead of the person doing some magic and loading the cannon, also making it more realistic because cannons are manned by more than 1 person in the anime
Describe alternatives you've considered
idk
Additional context
not really needed...
Username: robloxiaman194
Suggestion: Allow melee attacks to work while on horseback.
Reason: So that we're able to attack enemies instead of our horse.
Originally posted by @Aibra1337 in #5 (comment)
Describe the bug
Titan body does not kill player when dead.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
death
Describe the bug
The uniform table in the Shiganshina HQ no work.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
Obviously it's supposed to work as intended.
Screenshots
Not sure how to put up a screenshot for this.
Additional context
The F interact does not have the blue circle.
Describe the bug
Basically, i am at SL, (i left the TC group as well so it can't be because not having the right rank) and whenever I try to open the doors from any of these 2 places, they just won't let me interact with them.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
well, I expected them to move
Screenshots
Trost- https://medal.tv/clips/54372152/d1337UdiK1e7
Shig - https://medal.tv/clips/54373866/d1337seo1SNk
Additional context
I was going to patrol with a friend, but when we tried to exit the HQ, neither of us could interact with the doors.
Is your feature request related to a problem? Please describe.
My request is related to the problem of being unable to leave during PD's, I am not talking leave whenever I am talking be able to request to leave and if said request is accepted you can leave without being MIA'd
Describe the solution you'd like
I would like us to have some form of the !help command but to request permission to leave the PD
Describe alternatives you've considered
I guess you could just use !help and wait until a staff responds but during WD's and big PD's that is almost a impossible.
Additional context
this would just be a good thing to add and would make leaving PD's more organized and not get MIA as easily.
Describe the bug
A clear and concise description of what the bug is.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
To be able to take them out and fire.
Screenshots
https://cdn.discordapp.com/attachments/765984632637227029/849553460143325214/Roblox_2021-06-02_02-40-31.mp4
Open in discord
Additional context
Add any other context about the problem here.
Describe the bug
Cadets/Civilians can get weapons using shiftlock on the ODM cabin.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
You get all the weapons.
Screenshots
Gyazo video: https://gyazo.com/55cfd53824b306995bbee00234b22e73
Additional context
It's really annoying to have to fight people who just do that for 'fun', Thanks.
It's not a severe bug. Basically when you start hooking with orbit on when you unorbit the humanoid gear anims for straight hooking don't work anymore. Here's a clip showing the bug:https://medal.tv/clips/54312045/d1337x6PiHbI
Is your feature request related to a problem? Please describe.
Yes, this has happened to multiple SL/SG. Titans in the fog hidden popping out of nowhere, with no signs or hints. Many people have died to this recently, especially offensive squads in the branches that engage the titans and are off the walls 24/7.
Describe the solution you'd like
Add footstep sounds to the titans. This will make it much more easier on branch members, and make the game more realistic as a whole. Titans are massive, hearing their loud footsteps can assist branch members and their situational awareness. The fog is really thick, and titans popping out of nowhere with no hints is really unfair in my opinion, the best we can have for this is hearing titans and where they're coming from, so we can actually do something instead of recklessly charging.
Describe alternatives you've considered
I don't know any alternatives for this, I guess just lower the density of fog but I don't believe that's happening. You guys can even add titan footmarks on the snow when they take each step.
Additional context
https://streamable.com/bawwav
https://cdn.discordapp.com/attachments/822823821937606678/842384938866966568/video0.mov
https://cdn.discordapp.com/attachments/822823821937606678/842535038637178890/video0_2.mp4
Is your feature request related to a problem? Please describe.
Please add the new winter clothes to the clothes shop.
Describe the solution you'd like
Please add the new winter clothes to the clothes shop.
Describe alternatives you've considered
N/A
Additional context
Please add the new winter clothes to the clothes shop.
Describe the bug
You can only see flares when you have a flare in your toolbar.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
We should be able to see the flair no matter what.
Clip
https://medal.tv/clips/55772106/d13373rLVLnz
Additional context
Welcome back Drew :)
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