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heos's Issues

Adding not implemented command

I am trying to add Play Preset Station command to the library but I cannot get it to work.

I have added a new class PlayPresetStationCommand.cs in the folder Commands\Browse

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using DreamNucleus.Heos.Infrastructure.Heos;

namespace DreamNucleus.Heos.Commands.Browse
{
    public sealed class PlayPresetStationCommand : Command<EmptyResponse>
    {
        public PlayPresetStationCommand(int playerId, int position)
            : base($"browse/play_preset?pid={playerId}&preset={position}")
        {

        }

        public override EmptyResponse Parse(Response response)
        {
            return new EmptyResponse();
        }
    }
}

In program.cs I added the line

var PlayPresetResponse = await commandProcessor.Execute(new PlayPresetStationCommand(getPlayersResponse.Payload[1].Pid, 1));

to start play. Nothing happens but following do work

var PlayNextResponse = await commandProcessor.Execute(new PlayNextCommand(getPlayersResponse.Payload[1].Pid));

When I debug I can see that the command sent to heos telnet get "&SEQUENCE=3" added. According to the documentation this is not specified so I am wondering if that is the problem.

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