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ti3-combat-simulator's Issues

Big picture battle re-think

Currently re-thinking the entire approach to battles; they may not be quick win/loss formats like in the current instantiation; but rather battles become important and large engagements that only rarely result in a ship's destruction.

Thus each battle becomes a serious affair where your persistent ship takes damage to an intricate number of interconnected systems, and it is the management of the outcomes of these battles, e.g. repairs/modifications/enhancements in the interim which defines the gameplay loop.

Create a graphical ship status board

The idea is to make this a visual grid-based board, which makes it easily expandable.

Each cell in the grid would be assigned to some element of the ship.

Potentially the grid would be organized by column categories for ease of management.

Could display system status, remaining amount, any damage etc.

Spreadsheet-based ship management

Instead of a complicated UI interface to manage ship weapons/shield/other components, consider moving to a spreadsheet-based system where management of systems can be done offline. To handle limitations, could also have the program output a framework spreadsheet with the current user's constraints.

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