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Comments (4)

DragonKnightOfBreeze avatar DragonKnightOfBreeze commented on May 28, 2024 1

@toliner
Currently this plugin resolve localisation colors (for ALL Paradox Games) by config/internal/localisation_config.pls.cwt.
This file is written refer to Stellaris Vanilla Script / Localisation files.
(colors from interface/font.gfx, locales from localisation/langages.yml)
Such "Internal Config" could be different in different Paradox Games, will check it in future.

If you import vanilla game directory as a library and add it to the mod module/project,
this plugin should resolve localisation colors from textcolors definitions (see it in interface/fonts.gfx) instead,
will check whether other Paradox Games also use this file to declare localisation colors in future.

image

from paradox-language-support.

DragonKnightOfBreeze avatar DragonKnightOfBreeze commented on May 28, 2024 1

Should modify original cwt rule files to support it. Hard to write codes. (⊙︿⊙)

from paradox-language-support.

DragonKnightOfBreeze avatar DragonKnightOfBreeze commented on May 28, 2024 1

7bdac41

Fixed on 0.6.3, localisation colors will be resolved as textcolor definition. Should import game directory first.

from paradox-language-support.

toliner avatar toliner commented on May 28, 2024

Thank you for your reply!

in HoI4, textcolors is written in interface/core.gfx, so other Paradox games may defined in other files :(
image

from paradox-language-support.

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