Comments (4)
@toliner
Currently this plugin resolve localisation colors (for ALL Paradox Games) by config/internal/localisation_config.pls.cwt
.
This file is written refer to Stellaris Vanilla Script / Localisation files.
(colors from interface/font.gfx
, locales from localisation/langages.yml
)
Such "Internal Config" could be different in different Paradox Games, will check it in future.
If you import vanilla game directory as a library and add it to the mod module/project,
this plugin should resolve localisation colors from textcolors
definitions (see it in interface/fonts.gfx
) instead,
will check whether other Paradox Games also use this file to declare localisation colors in future.
from paradox-language-support.
Should modify original cwt rule files to support it. Hard to write codes. (⊙︿⊙)
from paradox-language-support.
Fixed on 0.6.3, localisation colors will be resolved as textcolor
definition. Should import game directory first.
from paradox-language-support.
Thank you for your reply!
in HoI4, textcolors
is written in interface/core.gfx
, so other Paradox games may defined in other files :(
from paradox-language-support.
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from paradox-language-support.