dragonbones.github.io's People
Forkers
ascetic85 xinrui5577 andrewjavao simsgj imeteora zhangyisong adawswang oliver3rdsense rob-bateman gonzos troyrich fantao963 suwenyin bigstupidx jandujar guoyili cybzmxx renzhewk tangpei1215 roachhd kokokele yinjun322 quatmo kenkozheng ratel13 jorgehawkins tighterman yratof ajit92 benny110 fairyly krashman supervictory35 luizrfc guardian820 santosh90n santoshna by24 lazuraslong umlearn darthmoulbyte uuykay skinnybear mrdappergent aaabbbsss12345 code871 hannahbelleleedragonbones.github.io's Issues
Some typos
I will list here some typos I discover as I browse through the site...
-
http://dragonbones.com/en/animation.html
"Connect Animation Creation and Game Programing Pipeline" -> "Connect Animation Creation and Game Programming Pipelines"
"Less Art Cost, More vivid Animation Produce" -> "Reduce art cost, produce more vivid animation"
"Less Art Cost
Only store texture atlas and animation data.
Only several image pieces can compose various animations.
Only add several key frames in timeline,
there will be smooth animations."
->
"Reduce Art Cost
Store only texture atlas and animation data.
Use several image pieces to compose various animations.
Add only key frames in the timeline, smooth animations will be generated." -
http://dragonbones.com/en/comic.html
"Build-in various motion effect." -> "Build-in various motion effects."
"Singal Page Comic" -> "Single Page Comic" -
http://dragonbones.com/en/download.html
"Integrated Animation Creative Platform, Support Windows and Mac" -> "Integrated Creative Animation Platform, Supports Windows and Mac"
"DragonBones DesignPanel is Flash Pro Plugin" -> "DragonBones DesignPanel is a Flash Pro Plugin"
"Great reduce animation size and support GPU accelerate" -> "Greatly reduces animation size and supports GPU acceleration"
"In your game IDE, you can use DragonBones runtimes load and play animtions." -> "In your game IDE, you can use DragonBones runtimes to load and play animations."
"DragonBones support following programing languages and game engines" -> "DragonBones supports the following programming languages and game engines"
Crucial issue: unable to sign in
For the last month, when attempting to sign into the program, I get Error: #1. Net error, please try again later.
When attempting to create a new account, I get Error: #3. JSON error.
It's extremely important for my work that these errors get fixed soon. If they're not, I'll be forced to buy Spine. I've attempted every means of contact possible and haven't gotten a response. Please let me know if there's anything I can do at this time to fix this.
"Relocate library path" doesn't work!
Hi!
I'm following this video: https://www.youtube.com/watch?v=kfVAd3rMI2E
I'm trying to "relocate library path", all pictures are considered 'missing'.
Looks like critical bug.
What could be wrong there?
Does this feature work for you in DB v5.6?
Facing log-in issue
Export
Please make export for png sequense with out flash/AS and etc. Only separate png images sequence from canvas. Thank you
A página de download do site não existe
Tentei instalar pela primeira vez mas a página não existia.
Not able to import Spine animation data?
Hi @superlancelot
DragonBones 4.9.5
I am not able to import Spine animation data to DB.
<Check the 2nd post. You may ignore this one.>
Resources have been taken from 👍
Resources Link
I've converted texture data from .atlas format into .json as DragonBones doesn't support reading .atlas format.
My files are as follow:
Texture Data file (Uploaded in .txt format. Plz remove ".txt" from file name before using)
spineboy.json.txt
Animation Data(Uploaded in .txt format. Plz remove ".txt" from file name before using)
spineboy.json.txt
Note:
My animation data and texture data are both .json formats. And my texture data .json works correctly as I am able to import it individually as can be seen in below image.
But when I created a new project and used this panel. It throws an error saying "Animation Data or Texture Data not supported. Try other plugin"
PS: I even tried to save a new empty project and tried importing as "Existing Project" and then also no success.
Spine Unity runtime cannot import animation
I tried to export animation with File->Export, Type = Spine, Data Version = 3.3 to import with Spine runtime for Unity claimed to support 3.3 version.
First, it failed to import because original Spine format header has "skeleton":{"hash":"your hash there"} section. I commented that checking, but Spine runtime still continued to raise exception. It also fails on the first animation loading with exception, with KeyNotFoundException.
Linux version?
关于DragonBonesPro预览与导出的一个问题
点击预览没有反应,且导出之后也没有任何提示,导出不出来(dragonbones JSON5.5,spine,dragonbones二进制,html点击导出后直接退出导出对话框并且没有返回任何对话框,当然也没有导出),png、gif、dragonbones JSON5.0可以正常导出,请问是什么原因?版本为5.6.2
Feature Request: Multiple select option
@superlancelot
Please add option for multi select for mesh points "rotation". It will greatly help in animation.
Thanks
Error #1. Net error. Please try again later
An error appears during authorization. Everything is fine with the Internet.
DB exporting only one animation of my project.
Hi guys,
I have made a skeleton with some animations, walk, run, etc.
When i export a json file and open it in unity it only import the first animation, ignoring the others.
If i export the dragon that cames as an example it comes with all the animations.
What i'm doing worng?
DragonBones png export quality is quite low
Please improve export scaling and filtering, this is test image exported with 200% scale in dragonbones:
https://funkyimg.com/i/35pVb.png
First is mesh( most blurry), middle one is nomesh, last one is pasted in photoshop( this is how it should look like ) , image upscaled to 200 by linear interpolation, this kind of quality like on image 3 is not possible in dragonbones especially with mesh which has worst quality, please allow us to use linear interpolation for mesh or bicubic , eventually XBR 2x , sourcecode for these is here : https://github.com/Windblade-GR01/2dimagefilter/releases
Image resizer has a lot of scaling algorithms , please add some of them to dragonbones , currently output quality with mesh is low.Upscaling to 200 with linear interpolation would be good too, currently its bilinear which blurs the images, this is wrong for crisp lines and pixel art/sprites.
Or at least improve meshes export quality so its like middle one, right now its probably bilinear which is one of the worst.
Ability to choose export scaling and mesh filtering algorithms would be great !
Also there is an issue when exporting GIF animation with transparent background, animations has transparent holes in some places, it looks like it was exported on black, then black was removed by magic wand , and some holes were left where it removed too much from actual animation instead of only removing background.
Error when trying to register
SPINE animation Export and Import to Construct2
1. Export to spine animation and select version 3.0 or 2.1 - after complete header only for version 3.
Any timу header writed as 3.3.07 version
2. Deferent headers in JSON files
original Spine export:
{"skeleton": { "hash": "0zd+6ZsiWjtfX5qEXztRGdU37Vs", "spine": "2.1.27", "width": 1223.7, "height": 1052.38, "images": "./images/" }
DragonBone exported:
{"skeleton":{"images":"./image/","spine":"3.3.07"}
In example Spine file i'm see other data as hash, version width and height
After edit exported file and write my width and height include (128,256), i see it
3. Deferen header in atlas files without width and height
original Spine export:
raptor.png size: 2048,1024 **<< HERE CORRECT ATLAS SIZE** format: RGBA8888 filter: Linear,Linear repeat: none
DragonBone exported:
Hero_tex.png size: 0,0 **<< HERE ZERO ATLAS SIZE** format: RGBA8888 filter: Linear,Linear repeat: none
After import in my project - not work Atlas.
RESULT - WRONG MORE EXP. WRONG GENERATE ATLAS
Official Spine example
https://yadi.sk/d/HLzybNmP3En2Vg
Do you need help for Spanish Translation?
I would like to collaborate with this project, have you considered adding the Spanish Language?
If so, I would like to collaborate.
Order in texture package is wrong
When i export "ubbie demo" animation i get texture package with wrong order http://prntscr.com/dawaoe
What do i need to do to get right order?
English text missing
There are chunks of english missing, I've forked this repo, i'm going to amend the text and submit a pull request if that alright
Editing properties of several objects at the same time
Hello,
I realised yesterday that we cannot change the properties of several objects at the same time when animating.
For instance, if I want to make all my images going transparent, I cannot select all of them and change the alpha property. Instead, I need to select the images one by one and change the alpha for each of them.
I would be nice to be able to edit the properties for a bunch of selected objects.
Did you guy's discontinue?
Just want to ask because I'm worried, and also the download link on your website has a problem, some of my friends can't download your program, I hope you can answer.
404 error
When you search for docs via google it lead you to the 404 page every time.
I think you remove completely all docs and remember to make a redirect to new docs.
Confusing organization of the website / project
Hello,
I started to use DragonBones Pro yesterday and I am quite impressed and happy to use it. Thank you for all your hard work.
However, I think that the organisation of the project/website is a big confusing.
For instance:
-
I did not find any link to the source code repository of Dragon Bones Pro. I went on Github and I found this:
https://github.com/DragonBones
However, I am not sure which of these repositories is the actual DragonBones Pro software. -
Consequently, I do not know where to post my issue reports or pull requests related to DragonBones.
I tried this repository, but I am really not sure that this is the right place :) -
Finally, I did not find any link to the documentation on the official website. In fact, in the English version, in the tab LEARN, we can find a link called 'documents' which sends you to Github (https://github.com/DragonBones again), which is rather useless/confusing. I would suggest to add a link to the 'documentation' :) which I found here:
http://edn.egret.com/en/index.php/article/index/id/496 -
At the moment, the official English forum is accessible either 1) once you clicked on the tab BLOG in the official website (http://dragonbones.com/en/index.html) or 2) through the link called 'community' in the tab LEARN. Maybe a more relevant organisation would be to add a tab COMMUNITY on the main webpage, in these tab, you would group links to: the forum, the FB group, the twitter group and any other groups.
-
the table that summarises the different engines supported (http://blog.dragonbones.com/en/engine-support) is a really good idea, but it is too well hidden: maybe try to add a link to it on the main webpage.
I hope my feedback is helpful :) again your software is great, keep it up!
MacOS Mojave 10.14.2: Error when starting DragonBonesPro: Adobe AIR This application has an invalid application descriptor. Try re-installing or contacting the publisher for assistance.
Description
On macOS Mojave 10.14.2
with a clean install of DragonBones, it gives the following error:
Adobe AIR
This application has an invalid application descriptor.
Try re-installing or contacting the publisher for
assistance.
OK
Clicking "OK" closes DragonBonesPro.
I can not seem to be able to get it to start due to this error.
Environment:
- macOS Mojave
10.14.2
- MacBook AIR (13-inch, Early 2015)
- Processor: 2.2 GHz Intel Core i7
- Memory: 8 GB 1600 MHz DDR3
- Graphics: Intel HD Graphics 6000 1536 MB
- Serial Number:
C1MQ90M2G942
Installed:
- Creative Cloud
5.0.0.354
- Adobe AIR 32.0
32.0.0.125
- Adobe Animate 2020
20.0.1
- Adobe Flash CS6
12.0.2.529
Thank you!
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