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dragonbones.github.io's Issues

Some typos

I will list here some typos I discover as I browse through the site...

  • http://dragonbones.com/en/animation.html
    "Connect Animation Creation and Game Programing Pipeline" -> "Connect Animation Creation and Game Programming Pipelines"
    "Less Art Cost, More vivid Animation Produce" -> "Reduce art cost, produce more vivid animation"
    "Less Art Cost
    Only store texture atlas and animation data.
    Only several image pieces can compose various animations.
    Only add several key frames in timeline,
    there will be smooth animations."
    ->
    "Reduce Art Cost
    Store only texture atlas and animation data.
    Use several image pieces to compose various animations.
    Add only key frames in the timeline, smooth animations will be generated."

  • http://dragonbones.com/en/comic.html
    "Build-in various motion effect." -> "Build-in various motion effects."
    "Singal Page Comic" -> "Single Page Comic"

  • http://dragonbones.com/en/download.html
    "Integrated Animation Creative Platform, Support Windows and Mac" -> "Integrated Creative Animation Platform, Supports Windows and Mac"
    "DragonBones DesignPanel is Flash Pro Plugin" -> "DragonBones DesignPanel is a Flash Pro Plugin"
    "Great reduce animation size and support GPU accelerate" -> "Greatly reduces animation size and supports GPU acceleration"
    "In your game IDE, you can use DragonBones runtimes load and play animtions." -> "In your game IDE, you can use DragonBones runtimes to load and play animations."
    "DragonBones support following programing languages and game engines" -> "DragonBones supports the following programming languages and game engines"

Crucial issue: unable to sign in

For the last month, when attempting to sign into the program, I get Error: #1. Net error, please try again later.
When attempting to create a new account, I get Error: #3. JSON error.

It's extremely important for my work that these errors get fixed soon. If they're not, I'll be forced to buy Spine. I've attempted every means of contact possible and haven't gotten a response. Please let me know if there's anything I can do at this time to fix this.

Facing log-in issue

This error comes up when I try to log-in. I tried resetting the password but then again facing another error.
dragonbones bug
dragonbones bug2

Export

Please make export for png sequense with out flash/AS and etc. Only separate png images sequence from canvas. Thank you

Not able to import Spine animation data?

Hi @superlancelot
DragonBones 4.9.5
I am not able to import Spine animation data to DB.
<Check the 2nd post. You may ignore this one.>

Resources have been taken from 👍
Resources Link
I've converted texture data from .atlas format into .json as DragonBones doesn't support reading .atlas format.

My files are as follow:

Image file:
spineboy

Texture Data file (Uploaded in .txt format. Plz remove ".txt" from file name before using)
spineboy.json.txt

Animation Data(Uploaded in .txt format. Plz remove ".txt" from file name before using)
spineboy.json.txt

Note:
My animation data and texture data are both .json formats. And my texture data .json works correctly as I am able to import it individually as can be seen in below image.
image

But when I created a new project and used this panel. It throws an error saying "Animation Data or Texture Data not supported. Try other plugin"
image

image

PS: I even tried to save a new empty project and tried importing as "Existing Project" and then also no success.

Spine Unity runtime cannot import animation

I tried to export animation with File->Export, Type = Spine, Data Version = 3.3 to import with Spine runtime for Unity claimed to support 3.3 version.

First, it failed to import because original Spine format header has "skeleton":{"hash":"your hash there"} section. I commented that checking, but Spine runtime still continued to raise exception. It also fails on the first animation loading with exception, with KeyNotFoundException.

关于DragonBonesPro预览与导出的一个问题

点击预览没有反应,且导出之后也没有任何提示,导出不出来(dragonbones JSON5.5,spine,dragonbones二进制,html点击导出后直接退出导出对话框并且没有返回任何对话框,当然也没有导出),png、gif、dragonbones JSON5.0可以正常导出,请问是什么原因?版本为5.6.2

DB exporting only one animation of my project.

Hi guys,

I have made a skeleton with some animations, walk, run, etc.

When i export a json file and open it in unity it only import the first animation, ignoring the others.

If i export the dragon that cames as an example it comes with all the animations.

What i'm doing worng?

DragonBones png export quality is quite low

Please improve export scaling and filtering, this is test image exported with 200% scale in dragonbones:
https://funkyimg.com/i/35pVb.png
First is mesh( most blurry), middle one is nomesh, last one is pasted in photoshop( this is how it should look like ) , image upscaled to 200 by linear interpolation, this kind of quality like on image 3 is not possible in dragonbones especially with mesh which has worst quality, please allow us to use linear interpolation for mesh or bicubic , eventually XBR 2x , sourcecode for these is here : https://github.com/Windblade-GR01/2dimagefilter/releases
Image resizer has a lot of scaling algorithms , please add some of them to dragonbones , currently output quality with mesh is low.Upscaling to 200 with linear interpolation would be good too, currently its bilinear which blurs the images, this is wrong for crisp lines and pixel art/sprites.
Or at least improve meshes export quality so its like middle one, right now its probably bilinear which is one of the worst.
Ability to choose export scaling and mesh filtering algorithms would be great !
Also there is an issue when exporting GIF animation with transparent background, animations has transparent holes in some places, it looks like it was exported on black, then black was removed by magic wand , and some holes were left where it removed too much from actual animation instead of only removing background.

SPINE animation Export and Import to Construct2

1. Export to spine animation and select version 3.0 or 2.1 - after complete header only for version 3.
Any timу header writed as 3.3.07 version
image

2. Deferent headers in JSON files
original Spine export:
{"skeleton": { "hash": "0zd+6ZsiWjtfX5qEXztRGdU37Vs", "spine": "2.1.27", "width": 1223.7, "height": 1052.38, "images": "./images/" }
DragonBone exported:
{"skeleton":{"images":"./image/","spine":"3.3.07"}
In example Spine file i'm see other data as hash, version width and height

After edit exported file and write my width and height include (128,256), i see it
image

3. Deferen header in atlas files without width and height
original Spine export:
raptor.png size: 2048,1024 **<< HERE CORRECT ATLAS SIZE** format: RGBA8888 filter: Linear,Linear repeat: none
DragonBone exported:
Hero_tex.png size: 0,0 **<< HERE ZERO ATLAS SIZE** format: RGBA8888 filter: Linear,Linear repeat: none

After import in my project - not work Atlas.

RESULT - WRONG MORE EXP. WRONG GENERATE ATLAS

Official Spine example
https://yadi.sk/d/HLzybNmP3En2Vg

English text missing

There are chunks of english missing, I've forked this repo, i'm going to amend the text and submit a pull request if that alright

Editing properties of several objects at the same time

Hello,

I realised yesterday that we cannot change the properties of several objects at the same time when animating.
For instance, if I want to make all my images going transparent, I cannot select all of them and change the alpha property. Instead, I need to select the images one by one and change the alpha for each of them.

I would be nice to be able to edit the properties for a bunch of selected objects.

Did you guy's discontinue?

Just want to ask because I'm worried, and also the download link on your website has a problem, some of my friends can't download your program, I hope you can answer.

404 error

When you search for docs via google it lead you to the 404 page every time.
I think you remove completely all docs and remember to make a redirect to new docs.

Confusing organization of the website / project

Hello,

I started to use DragonBones Pro yesterday and I am quite impressed and happy to use it. Thank you for all your hard work.

However, I think that the organisation of the project/website is a big confusing.

For instance:

  1. I did not find any link to the source code repository of Dragon Bones Pro. I went on Github and I found this:
    https://github.com/DragonBones
    However, I am not sure which of these repositories is the actual DragonBones Pro software.

  2. Consequently, I do not know where to post my issue reports or pull requests related to DragonBones.
    I tried this repository, but I am really not sure that this is the right place :)

  3. Finally, I did not find any link to the documentation on the official website. In fact, in the English version, in the tab LEARN, we can find a link called 'documents' which sends you to Github (https://github.com/DragonBones again), which is rather useless/confusing. I would suggest to add a link to the 'documentation' :) which I found here:
    http://edn.egret.com/en/index.php/article/index/id/496

  4. At the moment, the official English forum is accessible either 1) once you clicked on the tab BLOG in the official website (http://dragonbones.com/en/index.html) or 2) through the link called 'community' in the tab LEARN. Maybe a more relevant organisation would be to add a tab COMMUNITY on the main webpage, in these tab, you would group links to: the forum, the FB group, the twitter group and any other groups.

  5. the table that summarises the different engines supported (http://blog.dragonbones.com/en/engine-support) is a really good idea, but it is too well hidden: maybe try to add a link to it on the main webpage.

I hope my feedback is helpful :) again your software is great, keep it up!

MacOS Mojave 10.14.2: Error when starting DragonBonesPro: Adobe AIR This application has an invalid application descriptor. Try re-installing or contacting the publisher for assistance.

Description

On macOS Mojave 10.14.2 with a clean install of DragonBones, it gives the following error:

Adobe AIR
This application has an invalid application descriptor.
Try re-installing or contacting the publisher for
assistance.
OK

Clicking "OK" closes DragonBonesPro.
I can not seem to be able to get it to start due to this error.

Environment:

  • macOS Mojave 10.14.2
  • MacBook AIR (13-inch, Early 2015)
  • Processor: 2.2 GHz Intel Core i7
  • Memory: 8 GB 1600 MHz DDR3
  • Graphics: Intel HD Graphics 6000 1536 MB
  • Serial Number: C1MQ90M2G942

Installed:

  • Creative Cloud 5.0.0.354
  • Adobe AIR 32.0 32.0.0.125
  • Adobe Animate 2020 20.0.1
  • Adobe Flash CS6 12.0.2.529

Thank you!

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