Hovercast is a customizable menu interface for virtual reality applications. It provides menu navigation, buttons, sliders, and toggles – all using simple, reliable gestures.
Key features:
- Hierarchical menu navigation
- Several button, selector, and slider options
- Proximity-based item selection
- Arc-shaped menu bar extending from a central point
- “Displacement menu” behavior: navigating to a parent/child level shifts the previous level out of the active menu bar
- Complete customization options, via basic settings or custom item renderers
- Ability to support a variety of 3D input devices.
Learn about Hovercast's GPLv3 licensing >
This project includes a complete demo application that provides several examples of Hovercast configuration and usage. The demo surrounds you with hundreds of cubes. Use the menu to control the scene's colors, animation, lighting, and camera. You can also review the Getting Started page to learn how to integrate Hovercast into a Unity project.
Watch the latest Hovercast demo video >
Want to try the demo for yourself?
Download the 2015-02-04
build >
This package includes a full "LeapVR" demo and two "LeapOnly" demos (for both PC and Mac). All demos require a Leap Motion controller, and the VR demo requires an Oculus Rift headset.
The "LeapOnly" demos are experimental. For reasons related to usability and Leap tracking, these may not work as well as the "LeapVR" demo. The "LeapOnly-HeadMount" demo provides a closer feel to the "LeapVR" demo, but requires the Leap Motion controller to be attached near to your eyes (try mounting it via hat or headband).