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d2redox's Introduction

๐Ÿ”ญ Signal & Image Processing
๐Ÿค– Data & ML
๐Ÿฆ€ Rust
๐Ÿšฒ Bicycles

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d2redox's Issues

Game Packet Struct Needs a Parser(-Generator) to convert from/to Network Packet Payload

Goal

Implement de-/serialization of ClientMessage and ServerMessage instances from network packet payload.

Problem

Client and server game packets are almost completely defined but currently there is no way to automatically convert them from raw network packet payload data.

Solution

Instead of writing it by hand for 512 different packets, use a parser generator library instead.
The Rust ecosystem has several such libraries that are mature but with slightly different scope(?). Find out which one is the simplest that supports this use case (support for arbitrary discriminant enums).
sharksforarms suggested deku for this.

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