An unreal project which simulates the motion of a bouncing ball in imaginative condition.
Add some random generated glass. The players should shoot at the glass in order to win scores. Each game is only 1 min 30 sec long.
Add some UIs. Fix some existing bugs like floating pawns and overlapped screens.
Used the APEX plugins to simulate fragmented glass.
Update in 1.7.12(Informal version):
- Add canon model
- More keyboard controls:
Control: Up/Down - +/- impulse Left/Right - period
Update in 1.7.16:
- Make canon movement more authentic. (Fixed the issue of canon which can get through the walls and objects)
- Added Explosion Effect.
- Reset the sensitivity of generator movement.
In this release I add a new scene in which a camera is focusing on that scene. There is a pawn in the game which you can control with. It will automatically shot balls once at a time. Players can modify the angle and the position of that pawn.
Control: W - Move Foward A - Move Backward S - Move Left D - Move Right Q - Turn Left E - Turn Right