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mixedrealitytoolkit-unity icon mixedrealitytoolkit-unity

MixedRealityToolkit-Unity uses code from the base MixedRealityToolkit repository and makes it easier to consume in Unity.

mlpack icon mlpack

mlpack: a scalable C++ machine learning library --

models icon models

Models and examples built with TensorFlow

neopixelpainter icon neopixelpainter

Arduino library for easy creation of LED strip animations, based on the NeoPixel library.

newtonvr icon newtonvr

A virtual reality interaction system for unity based on physics.

nocode icon nocode

The best way to write secure and reliable applications. Write nothing; deploy nowhere.

obengine icon obengine

2D Game Engine with Lua Scripting made on top of SFML !

oglplu2 icon oglplu2

Experimental rewrite of OGLplus with the latest C++ features and a different design.

oglplus icon oglplus

OGLplus is a collection of open-source, cross-platform libraries which implement an object-oriented facade over the OpenGL® (version 3 and higher) and also OpenAL® (version 1.1) and EGL (version 1.4) C-language APIs. It provides wrappers which automate resource and object management and make the use of these libraries in C++ safer and more convenient.

ooui icon ooui

A small cross-platform UI library that brings the simplicity of native UI development to the web

open3mod icon open3mod

Open 3D Model Viewer - A quick and powerful 3D model viewer

openage icon openage

Free (as in freedom) open source clone of the Age of Empires II engine :rocket:

opencv icon opencv

Open Source Computer Vision Library

opencv-wrapper-egbis icon opencv-wrapper-egbis

OpenCV C++ wrapper around "Efficient Graph-Based Image Segmentation algorithm" developed by Pedro F. Felzenszwalb and Daniel P. Huttenlocher.

openframeworks icon openframeworks

openFrameworks is a community-developed cross platform toolkit for creative coding in C++.

opengl-painter icon opengl-painter

OpenGL-Painter is a Augmented Reality game. It is a real-time vision system that uses camera and Wii Remote (referred as Wiimote henceforth) as input to a game-play. Assignment mandates use of a camera and an inertial input device (like Wiimote). Instead of using an existing game (and plugging-in the inputs from my vision system) I preferred writing my own game because I wanted to handle the interaction in game-play. Vision system takes live stream from camera, orientation and button click from Wiimote. Camera live stream is handled using Opensource OpenCV library to detect a human face using Haar classifier cascade features and the live stream forms the background of the game screen. Orientation and button click input from Wiimote is handled using Opensource WiiYourself! Library and represents orientation of a play-tool ( a cannon in the game) and fire event of the cannon respectively. The game is a two player 3D game ( 2D was minimum required as per assignment requirements) with one player(A) using Wiimote to fire cannon on the face of other player(B). So the game represents “Fire and Dodge” behavior. Player A is supposed to fire the cannon on face of player B and aim of player B is to avoid the cannon falling on his/her face. 3D perspective of the game view changes according to the head position of player B and a red flash appears when the cannon fire hits the face.

openpose icon openpose

OpenPose: Real-time multi-person keypoint detection library for body, face, and hands estimation

openra icon openra

Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.

openscad icon openscad

OpenSCAD - The Programmers Solid 3D CAD Modeller

oxygine-framework icon oxygine-framework

Oxygine is C++ engine and framework for 2D games on iOS, Android, Windows, Linux and Mac

paint icon paint

A toy QT application resembling gPaint

paint3d icon paint3d

A program allowing painting textures of different channels SIMULTANEOUSLY on a 3d model

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