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Card-Busters

My attempt for a card game in C#

Still in beta

Rule

There are two players which are competing against each other. Each player has a set of 4 cards. One card can be choosen while the other 3 get randomly autogenerated. Once the battle starts, there can only be one card active per player and can performs attacks and other actions. The goal is to destroy all cards of the other player, while strategically preventing your own cards from getting annihilated. If a card gets destroyed, you must switch to one of your cards that are still available.

Cards

The is a total set of 6 Elements you can choose for your card.

Hydro

Can apply wet effect to enemy, increase damage from other sources

Pyro

Applies burning to the enemy and deals damage over time

Anemo

Strikes with sharp wind and cuts the enemy, weakening attack and deals extra damage

Light

Can blind the enemy, reducing hit chance

Darkness

Weakens with dark force, reducing various stats like damage and defense

Roles

Each card also has a special role with focus on specific tasks

Attacker

Deals high damage but has reduced health

Healer

Can recover health from allies, with the cost of reduced attack

Tank

A wall with high defense to withstand even the strongest attacks. Has low attack

Support

While not directly dealing damage, he can buff other cards to prepare for a high dealing attack and giving an advantage for longer rounds.

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