Comments (6)
Please stick to the issue template and at least describe what the game does, and provide an apitrace. Class linkage not being implemented is only an issue if the game actually relies on it rather than just using dummy objects, and if that's all the errors you're getting I don't think the game actually needs it.
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The game crashes a few seconds after opening the launcher. It does launch with wined3d, though I wasn't able to get an apitrace through wine. Will try on windows later.
HMA_d3d11.log
HMA_dxgi.log
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Thanks. Based on the logs, class linkage is a non-issue for this game (AFAIK even wined3d doesn't support it properly). The only real issue I see is that a bunch of shaders fail to compile:
err: DxbcCompiler: Unhandled PS SV input: DxbcSystemValue::SampleIndex
Shouldn't be too hard to fix.
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8a3dcf7 implements SampleIndex
, with some luck this might work now.
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Only tested the starting area, but it seems to work with some minor bugs.
Enabling MSAA makes the game look like this: https://pomf.pyonpyon.moe/dmhatt.png
Windows of a van look like this with bloom enabled: https://pomf.pyonpyon.moe/rudfve.png
And like this with bloom disabled: https://pomf.pyonpyon.moe/qpjfsb.png
Under some very specific angles they render correctly: https://pomf.pyonpyon.moe/mbbvtj.png
I tried making an apitrace on windows, but for some reason apitrace stops after recording 1 frame.
HMA_d3d11.log
HMA_dxgi.log
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Fixed in 9fbddf5.
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