Comments (6)
Hi there.
Please post the dxvk logs that appear in the games folder. Also make a apitrace if able.
from dxvk.
info: Game: payday2_win32_release.exe
info: DXVK: v2.3.1
info: Vulkan: Found vkGetInstanceProcAddr in vulkan-1.dll @ 0x78613e60
info: Built-in extension providers:
info: Win32 WSI
info: OpenVR
info: OpenXR
info: OpenVR: could not open registry key, status 2
info: OpenVR: Failed to locate module
info: Enabled instance extensions:
info: VK_KHR_get_surface_capabilities2
info: VK_KHR_surface
info: VK_KHR_win32_surface
info: D3D9: VK_FORMAT_D16_UNORM_S8_UINT -> VK_FORMAT_D24_UNORM_S8_UINT
info: NVIDIA GeForce GTX 1050:
info: Driver : NVIDIA 537.34.0
info: Memory Heap[0]:
info: Size: 1976 MiB
info: Flags: 0x1
info: Memory Type[7]: Property Flags = 0x1
info: Memory Heap[1]:
info: Size: 8190 MiB
info: Flags: 0x0
info: Memory Type[0]: Property Flags = 0x0
info: Memory Type[1]: Property Flags = 0x0
info: Memory Type[2]: Property Flags = 0x0
info: Memory Type[3]: Property Flags = 0x0
info: Memory Type[4]: Property Flags = 0x0
info: Memory Type[5]: Property Flags = 0x0
info: Memory Type[6]: Property Flags = 0x0
info: Memory Type[8]: Property Flags = 0x6
info: Memory Type[9]: Property Flags = 0xe
info: Memory Heap[2]:
info: Size: 214 MiB
info: Flags: 0x1
info: Memory Type[10]: Property Flags = 0x7
info: Process set as DPI aware
info: Game: payday2_win32_release.exe
info: DXVK: v2.3.1
info: Vulkan: Found vkGetInstanceProcAddr in vulkan-1.dll @ 0x78613e60
info: Built-in extension providers:
info: Win32 WSI
info: OpenVR
info: OpenXR
info: OpenVR: could not open registry key, status 2
info: OpenVR: Failed to locate module
info: Enabled instance extensions:
info: VK_KHR_get_surface_capabilities2
info: VK_KHR_surface
info: VK_KHR_win32_surface
info: D3D9: VK_FORMAT_D16_UNORM_S8_UINT -> VK_FORMAT_D24_UNORM_S8_UINT
info: NVIDIA GeForce GTX 1050:
info: Driver : NVIDIA 537.34.0
info: Memory Heap[0]:
info: Size: 1976 MiB
info: Flags: 0x1
info: Memory Type[7]: Property Flags = 0x1
info: Memory Heap[1]:
info: Size: 8190 MiB
info: Flags: 0x0
info: Memory Type[0]: Property Flags = 0x0
info: Memory Type[1]: Property Flags = 0x0
info: Memory Type[2]: Property Flags = 0x0
info: Memory Type[3]: Property Flags = 0x0
info: Memory Type[4]: Property Flags = 0x0
info: Memory Type[5]: Property Flags = 0x0
info: Memory Type[6]: Property Flags = 0x0
info: Memory Type[8]: Property Flags = 0x6
info: Memory Type[9]: Property Flags = 0xe
info: Memory Heap[2]:
info: Size: 214 MiB
info: Flags: 0x1
info: Memory Type[10]: Property Flags = 0x7
info: Process set as DPI aware
info: Game: payday2_win32_release.exe
info: DXVK: v2.3.1
info: Vulkan: Found vkGetInstanceProcAddr in vulkan-1.dll @ 0x78613e60
info: Built-in extension providers:
info: Win32 WSI
info: OpenVR
info: OpenXR
info: OpenVR: could not open registry key, status 2
info: OpenVR: Failed to locate module
info: Enabled instance extensions:
info: VK_KHR_get_surface_capabilities2
info: VK_KHR_surface
info: VK_KHR_win32_surface
info: D3D9: VK_FORMAT_D16_UNORM_S8_UINT -> VK_FORMAT_D24_UNORM_S8_UINT
info: NVIDIA GeForce GTX 1050:
info: Driver : NVIDIA 537.34.0
info: Memory Heap[0]:
info: Size: 1976 MiB
info: Flags: 0x1
info: Memory Type[7]: Property Flags = 0x1
info: Memory Heap[1]:
info: Size: 8190 MiB
info: Flags: 0x0
info: Memory Type[0]: Property Flags = 0x0
info: Memory Type[1]: Property Flags = 0x0
info: Memory Type[2]: Property Flags = 0x0
info: Memory Type[3]: Property Flags = 0x0
info: Memory Type[4]: Property Flags = 0x0
info: Memory Type[5]: Property Flags = 0x0
info: Memory Type[6]: Property Flags = 0x0
info: Memory Type[8]: Property Flags = 0x6
info: Memory Type[9]: Property Flags = 0xe
info: Memory Heap[2]:
info: Size: 214 MiB
info: Flags: 0x1
info: Memory Type[10]: Property Flags = 0x7
info: Process set as DPI aware
info: D3D9: VK_FORMAT_D16_UNORM_S8_UINT -> VK_FORMAT_D24_UNORM_S8_UINT
info: NVIDIA GeForce GTX 1050:
info: Driver : NVIDIA 537.34.0
info: Memory Heap[0]:
info: Size: 1976 MiB
info: Flags: 0x1
info: Memory Type[7]: Property Flags = 0x1
info: Memory Heap[1]:
info: Size: 8190 MiB
info: Flags: 0x0
info: Memory Type[0]: Property Flags = 0x0
info: Memory Type[1]: Property Flags = 0x0
info: Memory Type[2]: Property Flags = 0x0
info: Memory Type[3]: Property Flags = 0x0
info: Memory Type[4]: Property Flags = 0x0
info: Memory Type[5]: Property Flags = 0x0
info: Memory Type[6]: Property Flags = 0x0
info: Memory Type[8]: Property Flags = 0x6
info: Memory Type[9]: Property Flags = 0xe
info: Memory Heap[2]:
info: Size: 214 MiB
info: Flags: 0x1
info: Memory Type[10]: Property Flags = 0x7
info: Process set as DPI aware
info: Device properties:
info: Device : NVIDIA GeForce GTX 1050
info: Driver : NVIDIA 537.34.0
info: Enabled device extensions:
info: VK_EXT_attachment_feedback_loop_layout
info: VK_EXT_conservative_rasterization
info: VK_EXT_custom_border_color
info: VK_EXT_depth_clip_enable
info: VK_EXT_extended_dynamic_state3
info: VK_EXT_fragment_shader_interlock
info: VK_EXT_full_screen_exclusive
info: VK_EXT_graphics_pipeline_library
info: VK_EXT_hdr_metadata
info: VK_EXT_memory_priority
info: VK_EXT_non_seamless_cube_map
info: VK_EXT_robustness2
info: VK_EXT_shader_module_identifier
info: VK_EXT_transform_feedback
info: VK_EXT_vertex_attribute_divisor
info: VK_KHR_external_memory_win32
info: VK_KHR_external_semaphore_win32
info: VK_KHR_pipeline_library
info: VK_KHR_present_id
info: VK_KHR_present_wait
info: VK_KHR_swapchain
info: VK_KHR_win32_keyed_mutex
info: Device features:
info: robustBufferAccess : 1
info: fullDrawIndexUint32 : 1
info: imageCubeArray : 1
info: independentBlend : 1
info: geometryShader : 1
info: tessellationShader : 0
info: sampleRateShading : 1
info: dualSrcBlend : 0
info: logicOp : 0
info: multiDrawIndirect : 0
info: drawIndirectFirstInstance : 0
info: depthClamp : 1
info: depthBiasClamp : 1
info: fillModeNonSolid : 1
info: depthBounds : 1
info: wideLines : 1
info: multiViewport : 1
info: samplerAnisotropy : 1
info: textureCompressionBC : 1
info: occlusionQueryPrecise : 1
info: pipelineStatisticsQuery : 1
info: vertexPipelineStoresAndAtomics : 1
info: fragmentStoresAndAtomics : 0
info: shaderImageGatherExtended : 0
info: shaderClipDistance : 1
info: shaderCullDistance : 1
info: shaderFloat64 : 0
info: shaderInt64 : 0
info: variableMultisampleRate : 1
info: shaderResourceResidency : 0
info: shaderResourceMinLod : 0
info: sparseBinding : 0
info: sparseResidencyBuffer : 0
info: sparseResidencyImage2D : 0
info: sparseResidencyImage3D : 0
info: sparseResidency2Samples : 0
info: sparseResidency4Samples : 0
info: sparseResidency8Samples : 0
info: sparseResidency16Samples : 0
info: sparseResidencyAliased : 0
info: Vulkan 1.1
info: shaderDrawParameters : 0
info: Vulkan 1.2
info: samplerMirrorClampToEdge : 1
info: drawIndirectCount : 1
info: samplerFilterMinmax : 0
info: hostQueryReset : 1
info: timelineSemaphore : 1
info: bufferDeviceAddress : 0
info: shaderOutputViewportIndex : 1
info: shaderOutputLayer : 1
info: vulkanMemoryModel : 1
info: Vulkan 1.3
info: robustImageAccess : 0
info: pipelineCreationCacheControl : 1
info: shaderDemoteToHelperInvocation : 1
info: shaderZeroInitializeWorkgroupMemory : 0
info: synchronization2 : 1
info: dynamicRendering : 1
info: VK_AMD_shader_fragment_mask
info: extension supported : 0
info: VK_EXT_attachment_feedback_loop_layout
info: attachmentFeedbackLoopLayout : 1
info: VK_EXT_conservative_rasterization
info: extension supported : 1
info: VK_EXT_custom_border_color
info: customBorderColors : 1
info: customBorderColorWithoutFormat : 1
info: VK_EXT_depth_clip_enable
info: depthClipEnable : 1
info: VK_EXT_depth_bias_control
info: depthBiasControl : 0
info: leastRepresentableValueForceUnormRepresentation : 0
info: floatRepresentation : 0
info: depthBiasExact : 0
info: VK_EXT_extended_dynamic_state3
info: extDynamicState3AlphaToCoverageEnable : 1
info: extDynamicState3DepthClipEnable : 1
info: extDynamicState3RasterizationSamples : 1
info: extDynamicState3SampleMask : 1
info: extDynamicState3LineRasterizationMode : 1
info: VK_EXT_fragment_shader_interlock
info: fragmentShaderSampleInterlock : 0
info: fragmentShaderPixelInterlock : 0
info: VK_EXT_full_screen_exclusive
info: extension supported : 1
info: VK_EXT_graphics_pipeline_library
info: graphicsPipelineLibrary : 1
info: VK_EXT_line_rasterization
info: rectangularLines : 1
info: smoothLines : 1
info: VK_EXT_memory_budget
info: extension supported : 1
info: VK_EXT_memory_priority
info: memoryPriority : 1
info: VK_EXT_non_seamless_cube_map
info: nonSeamlessCubeMap : 1
info: VK_EXT_robustness2
info: robustBufferAccess2 : 1
info: robustImageAccess2 : 1
info: nullDescriptor : 1
info: VK_EXT_shader_module_identifier
info: shaderModuleIdentifier : 1
info: VK_EXT_shader_stencil_export
info: extension supported : 0
info: VK_EXT_swapchain_colorspace
info: extension supported : 0
info: VK_EXT_swapchain_maintenance1
info: swapchainMaintenance1 : 0
info: VK_EXT_hdr_metadata
info: extension supported : 1
info: VK_EXT_transform_feedback
info: transformFeedback : 0
info: geometryStreams : 0
info: VK_EXT_vertex_attribute_divisor
info: vertexAttributeInstanceRateDivisor : 1
info: vertexAttributeInstanceRateZeroDivisor : 1
info: VK_KHR_external_memory_win32
info: extension supported : 1
info: VK_KHR_external_semaphore_win32
info: extension supported : 1
info: VK_KHR_maintenance5
info: maintenance5 : 0
info: VK_KHR_present_id
info: presentId : 1
info: VK_KHR_present_wait
info: presentWait : 1
info: VK_NV_raw_access_chains
info: shaderRawAccessChains : 0
info: VK_NVX_binary_import
info: extension supported : 0
info: VK_NVX_image_view_handle
info: extension supported : 0
info: VK_KHR_win32_keyed_mutex
info: extension supported : 1
info: Queue families:
info: Graphics : 0
info: Transfer : 1
info: Sparse : 0
warn: DXVK: No state cache file found
info: DXVK: Graphics pipeline libraries supported
info: D3D9DeviceEx::ResetSwapChain:
info: Requested Presentation Parameters
info: - Width: 1680
info: - Height: 1050
info: - Format: D3D9Format::A8R8G8B8
info: - Auto Depth Stencil: false
info: ^ Format: D3D9Format::Unknown
info: - Windowed: true
info: - Swap effect: 3
info: Presenter: Actual swap chain properties:
info: Format: VK_FORMAT_B8G8R8A8_UNORM
info: Color space: VK_COLOR_SPACE_SRGB_NONLINEAR_KHR
info: Present mode: VK_PRESENT_MODE_IMMEDIATE_KHR (dynamic: no)
info: Buffer size: 1680x1050
info: Image count: 3
info: Exclusive FS: 0
warn: D3D9DeviceEx::SetRenderState: Unhandled render state 182
info: Presenter: Actual swap chain properties:
info: Format: VK_FORMAT_B8G8R8A8_UNORM
info: Color space: VK_COLOR_SPACE_SRGB_NONLINEAR_KHR
info: Present mode: VK_PRESENT_MODE_IMMEDIATE_KHR (dynamic: no)
info: Buffer size: 1680x1050
info: Image count: 3
info: Exclusive FS: 0
info: DXVK: Using 12 compiler threads
info: Device reset
info: D3D9DeviceEx::ResetSwapChain:
info: Requested Presentation Parameters
info: - Width: 1680
info: - Height: 1050
info: - Format: D3D9Format::A8R8G8B8
info: - Auto Depth Stencil: false
info: ^ Format: D3D9Format::Unknown
info: - Windowed: true
info: - Swap effect: 3
warn: D3D9DeviceEx::SetRenderState: Unhandled render state 183
info: Presenter: Actual swap chain properties:
info: Format: VK_FORMAT_B8G8R8A8_UNORM
info: Color space: VK_COLOR_SPACE_SRGB_NONLINEAR_KHR
info: Present mode: VK_PRESENT_MODE_IMMEDIATE_KHR (dynamic: no)
info: Buffer size: 1700x1093
info: Image count: 3
info: Exclusive FS: 0
info: Presenter: Actual swap chain properties:
info: Format: VK_FORMAT_B8G8R8A8_UNORM
info: Color space: VK_COLOR_SPACE_SRGB_NONLINEAR_KHR
info: Present mode: VK_PRESENT_MODE_IMMEDIATE_KHR (dynamic: no)
info: Buffer size: 1680x1050
info: Image count: 3
info: Exclusive FS: 0
info: Device reset
info: D3D9DeviceEx::ResetSwapChain:
info: Requested Presentation Parameters
info: - Width: 1680
info: - Height: 1050
info: - Format: D3D9Format::A8R8G8B8
info: - Auto Depth Stencil: false
info: ^ Format: D3D9Format::Unknown
info: - Windowed: true
info: - Swap effect: 3
info: Presenter: Actual swap chain properties:
info: Format: VK_FORMAT_B8G8R8A8_UNORM
info: Color space: VK_COLOR_SPACE_SRGB_NONLINEAR_KHR
info: Present mode: VK_PRESENT_MODE_IMMEDIATE_KHR (dynamic: no)
info: Buffer size: 1700x1093
info: Image count: 3
info: Exclusive FS: 0
info: Presenter: Actual swap chain properties:
info: Format: VK_FORMAT_B8G8R8A8_UNORM
info: Color space: VK_COLOR_SPACE_SRGB_NONLINEAR_KHR
info: Present mode: VK_PRESENT_MODE_IMMEDIATE_KHR (dynamic: no)
info: Buffer size: 1680x1050
info: Image count: 3
info: Exclusive FS: 0
info: Device reset
info: D3D9DeviceEx::ResetSwapChain:
info: Requested Presentation Parameters
info: - Width: 1680
info: - Height: 1050
info: - Format: D3D9Format::A8R8G8B8
info: - Auto Depth Stencil: false
info: ^ Format: D3D9Format::Unknown
info: - Windowed: true
info: - Swap effect: 3
info: Presenter: Actual swap chain properties:
info: Format: VK_FORMAT_B8G8R8A8_UNORM
info: Color space: VK_COLOR_SPACE_SRGB_NONLINEAR_KHR
info: Present mode: VK_PRESENT_MODE_IMMEDIATE_KHR (dynamic: no)
info: Buffer size: 1700x1093
info: Image count: 3
info: Exclusive FS: 0
info: Presenter: Actual swap chain properties:
info: Format: VK_FORMAT_B8G8R8A8_UNORM
info: Color space: VK_COLOR_SPACE_SRGB_NONLINEAR_KHR
from dxvk.
Might be worth trying to update your driver also
from dxvk.
Sadly, updating drivers didn't helped.
Also, game crashes when apitrace is used (I've putted all 4 files - d3d9.dll, d3d11.dll, dxgi.dll and dxgitrace.dll), so I can't help you with that one unfortunately.
from dxvk.
Okay, so the game itself benefits from DXVK (less crashes, yay), which is I'm grateful, but there's couple of issues
1. First off for some reason game can dip in FPS dramatically, 1 FPS - it's fixable via switching from Fullscreen to Windowed (I'm using Borderless Windowed mod, btw: https://modworkshop.net/mod/27683) 2. Graphical glitch which I think is caused by dirty lens effect. (Also can be fixed with switching from Fullscreen to Borderless Window or Default Window) ![20240419041458_1](https://private-user-images.githubusercontent.com/125027866/328047096-3989b874-2c66-4bc6-a855-03c3de84dc36.jpg?jwt=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3MTUyMzM4MzUsIm5iZiI6MTcxNTIzMzUzNSwicGF0aCI6Ii8xMjUwMjc4NjYvMzI4MDQ3MDk2LTM5ODliODc0LTJjNjYtNGJjNi1hODU1LTAzYzNkZTg0ZGMzNi5qcGc_WC1BbXotQWxnb3JpdGhtPUFXUzQtSE1BQy1TSEEyNTYmWC1BbXotQ3JlZGVudGlhbD1BS0lBVkNPRFlMU0E1M1BRSzRaQSUyRjIwMjQwNTA5JTJGdXMtZWFzdC0xJTJGczMlMkZhd3M0X3JlcXVlc3QmWC1BbXotRGF0ZT0yMDI0MDUwOVQwNTQ1MzVaJlgtQW16LUV4cGlyZXM9MzAwJlgtQW16LVNpZ25hdHVyZT0yNzhjMTIxMDIxNWNiNzJkNDBiYWYwZjExMWUyNmEzNzA4ZWYxYzQ0MWY4ODE3NmE3NjBlNTA5MzQxZDA3MzZkJlgtQW16LVNpZ25lZEhlYWRlcnM9aG9zdCZhY3Rvcl9pZD0wJmtleV9pZD0wJnJlcG9faWQ9MCJ9.P94xtCt5Qv42PIt0xTcRWCtyt_ZMWk-rdtcqKZqw2uE) 3. Character models can broke for unknown reason. I can't replicate it, unlike glitchy lens effect - it's infrequent. ![20240428152630_1](https://private-user-images.githubusercontent.com/125027866/328046894-16d34ed3-6d02-4eff-9593-f8f87df5ec31.jpg?jwt=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3MTUyMzM4MzUsIm5iZiI6MTcxNTIzMzUzNSwicGF0aCI6Ii8xMjUwMjc4NjYvMzI4MDQ2ODk0LTE2ZDM0ZWQzLTZkMDItNGVmZi05NTkzLWY4Zjg3ZGY1ZWMzMS5qcGc_WC1BbXotQWxnb3JpdGhtPUFXUzQtSE1BQy1TSEEyNTYmWC1BbXotQ3JlZGVudGlhbD1BS0lBVkNPRFlMU0E1M1BRSzRaQSUyRjIwMjQwNTA5JTJGdXMtZWFzdC0xJTJGczMlMkZhd3M0X3JlcXVlc3QmWC1BbXotRGF0ZT0yMDI0MDUwOVQwNTQ1MzVaJlgtQW16LUV4cGlyZXM9MzAwJlgtQW16LVNpZ25hdHVyZT1iMWJhZjQ1ZmFhN2UyZGQ4OGZhM2M5ZjA4NzIyNmVjMTQ5NDE1MTFkMDU1YzRhNzUxNWEwNTJlMGRiZDFjMDgzJlgtQW16LVNpZ25lZEhlYWRlcnM9aG9zdCZhY3Rvcl9pZD0wJmtleV9pZD0wJnJlcG9faWQ9MCJ9.AFdcMB1kTcoqJ7ueiESKUh0SLnVgxih2XmlOripsvW8) ![20240505172108_1](https://private-user-images.githubusercontent.com/125027866/328046973-4de103fa-b799-4e89-a6bc-a12891601fa5.jpg?jwt=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3MTUyMzM4MzUsIm5iZiI6MTcxNTIzMzUzNSwicGF0aCI6Ii8xMjUwMjc4NjYvMzI4MDQ2OTczLTRkZTEwM2ZhLWI3OTktNGU4OS1hNmJjLWExMjg5MTYwMWZhNS5qcGc_WC1BbXotQWxnb3JpdGhtPUFXUzQtSE1BQy1TSEEyNTYmWC1BbXotQ3JlZGVudGlhbD1BS0lBVkNPRFlMU0E1M1BRSzRaQSUyRjIwMjQwNTA5JTJGdXMtZWFzdC0xJTJGczMlMkZhd3M0X3JlcXVlc3QmWC1BbXotRGF0ZT0yMDI0MDUwOVQwNTQ1MzVaJlgtQW16LUV4cGlyZXM9MzAwJlgtQW16LVNpZ25hdHVyZT1iZDQ1ZTJiZjA1YTI4MGQ2YjhmNjk1ZWY0N2RkNTAyNjgxYzU2NjI3ZmQ1NTY0ZjkwMmI0YjQ0OTFjOGY5MWJhJlgtQW16LVNpZ25lZEhlYWRlcnM9aG9zdCZhY3Rvcl9pZD0wJmtleV9pZD0wJnJlcG9faWQ9MCJ9.ShiCG8P7-jrpIEWQJX1wT7IIpcrRD8192hzouKQZihs)
I'm using Windows 10 and have GTX 1050 (2GB).
if you are going to open a issue for payday 2 that includes graphical issues on the main menu and you are using mods for it please at least link all of the relevant ones like any visual effect mods. apitrace dose not always play ball when you modify payday 2 and if you want the performance to be better in fullscreen disable Flush GPU if you have not done so already its a hacky DX9 workaround that dxvk dose not need.
also it might be a NV / windows issue.
from dxvk.
I gonna try disabling Flush GPU, but I'm using Visual Fixes, DX11 Shaders and Old Deferred Lighting Style Restoration. Thing is why I didn't include them is because it still has issues without them, so that's why I didn't putted them here.
Plus, those issues are not only in main menu, but they can also pop randomly - that's why I've screenshotted glitched model of Wolf in Diamond Heist.
But considering its mostly mods and probably either my rig or Windows problem - I'm going to close this thread since I just didn't encounter those problems in my most recent play sessions (I didn't removed any of my mods also). DXVK is top notch stuff for modding because of allocating +800 mb of RAM and that significantly reduce crashes, so cheers for the dev team.
from dxvk.
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JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
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web
Some thing interesting about web. New door for the world.
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server
A server is a program made to process requests and deliver data to clients.
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Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
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Visualization
Some thing interesting about visualization, use data art
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Game
Some thing interesting about game, make everyone happy.
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Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
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Microsoft
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Google
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D3
Data-Driven Documents codes.
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Tencent
China tencent open source team.
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