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View Code? Open in Web Editor NEWTetris made in SFML
Tetris made in SFML
Currently, loading a save does not capture the save and hold piece, so these are recalculated upon the construction of the DailyGame class. This makes the hold and next piece pointless in daily mode. The piece types of both can be saved to the file and loaded in fairly easily to solve this issue.
Calendar should be its own state and have its own button on the menu. It will track the changes in the board over time to let the player see how their board has changed. Save files can contain all data for these calendars, as a board save is not that expensive in storage. This will be a very intensive UI challenge. Buttons need to be created for each day which will each load their respective snapshot of the board on that day. Naturally, player input needs to be restricted in this state.
Right now, the saved time simply prevents the player from placing a block. However, we want to automatically drop the piece if they miss the 24-hour period. This adds to the necessity of dropping the daily piece, as the player will eventually lose or drastically worsen their position if they let the board hang.
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