This script modifies GZDoom's movement code (which is conveniently written in ZScript, now) to more closely resemble Quake. This means slower, less slippery movement (similar to Nash's mod) and strafejumping (which can be turned on/off with a CVar), among other things.
dodopod / quakemove Goto Github PK
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Home Page: https://forum.zdoom.org/viewtopic.php?f=105&t=63331
License: GNU General Public License v3.0