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planet_smasher_js's Introduction

Planet Smasher (Demo)

The goal of this game is to destroy the target planet with the projectile. It is not straightforward to do this because the projectile is influenced by the gravity of nearby objects.

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planet_smasher_js's Issues

Create UI w/ Bootstrap

Create a UI surrounding the canvas.

  • control camera mode
  • control initial projectile with Star Trek heading format (N mark M) where N and M are numbers between 0 and 360.

Creating scoring system

  • Score should be equal to the number of local maxima in the velocity. This system rewards creating more convoluted paths!
  • Score should be displayed somewhere on the screen
  • This issue is closely linked to issue #2, since a high score should be maintained for levels.
  • Instant replay

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