Redesigned implementation of the ArmA 3 dynamic mission using ALiVE.
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Redesigned implementation of the ArmA 3 dynamic mission using ALiVE.
The mission should feature a capture and control system that allows the player to invade and control various capture points across the map. Each capture point should yield a certain number of "command points" (CP) per tick. This number should be indicated on the map.
The player should be able to view the current command situation using the intelligence desk at the main base. They should see an indication of how much of each resource they are earning each tick and the time until the next resource tick occurs.
Need to add vehicle spawning that is like arsenal or garage.
The mission should include a research and development system that allows players to invest "research points" (RP) in different technologies to improve their available resources and maintain parity with enemy force strength. This system will revolve around a hierarchical set of research goals (a tech tree) that facilitates improvements in three different areas:
It doesn't seem like automatically generating control points from config-sourced location data is going to work. The location geometry listed in the config appears to only apply to the name label on the map. Even with an applied margin, the marker area doesn't seem to cover the appropriate region. Going to see how a manually tagged marker approach will work.
We need to adjust the independent's supply pool based on blufor's or opfor's reputation with civilians.
http://alivemod.com/wiki/index.php/Script_Snippets#Adjust_Logistics_Force_Pool
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