djkazic / apex Goto Github PK
View Code? Open in Web Editor NEWA geolocation-based game utilizing Google Maps and Google Places
A geolocation-based game utilizing Google Maps and Google Places
Random valid interval for req. DB logs rolls so spam is easy to find.
If success, display modal with interface for catch RNG.
Drones will have power-ups:
However, their initial storage will require:
id (primary key)
type (foreign key) [aerial, subterranean, aquatic, nanite]
attack (float) - (base point to calculate with type and RNG)
defense (float) - (base point to calculate with type and RNG)
sp_attack (float) - (base point to calculate with specific entry) [skip one turn]
Type storage will be as follows:
id (primary key)
name (type name)
attack (calculate with type and RNG)
defense (calculate with type and RNG)
So the attack of the drone would be calculated through its type and its base attack level
Generate drone Loki with type aerial - attack @ (2.5 RNG with percentage cage, base + 3 type = 5.5)
Defense is calculated the same way
sp_attack is calculated with a larger cage base on the same base
Success is straightforward. Failure should yield a chance of damaging onboard drones.
DB schema for item storage is as follows:
id (primary)
name (name)
type (> backend dependent enum <)
value (multiplier base, subject to change)
RNG should be based on population density pre-calculated
Use Google Places
Do this to prevent spammed API requests.
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