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View Code? Open in Web Editor NEWRedefines some work givers in RimWorld
Home Page: https://ludeon.com/forums/index.php?topic=26077
License: MIT License
Redefines some work givers in RimWorld
Home Page: https://ludeon.com/forums/index.php?topic=26077
License: MIT License
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"repair (Ignore threshold)" designation seems to allow selecting things that have no HP, like sleeping spots and party spots.
Hey, enjoying the mod. Good work. Just wanted to suggest adding a mod option for the berry gathering. I understand where Qarisma is coming from, but especially early game there are times when I want one pawn gathering berries while another is planting the farm.
indeed i found it breaking my systeem of having growers work on my grow zones and plant cutters to harvest things out side my base. i use Colony Manager from fluffy to automaticly harvest plants outside grow zones. before the update my plant cutter did everything (cut trees and harvest plants) now they only cut trees. a mod setting option that makes it optional would be nice.
Makes more sense to split into Core (assembly + harmony etc. with menu) and allow users to pick and choose which tweaks they want. Will play nicer with other mods as well.
Split Steam releases (require Core).
Drive download = zip containing all folders.
GitHub - bundle download + separate downloads.
A16 does away with the Repair workType along with its benefits.
*Zorba made a smart change to Repair so that Doctors will do mechanoid surgery. Either look for a way to make those surgeries give Repair XP or implement his mod.
*Bring back Repair type and its workgivers to their proper place. Having them in construction doesn't seem necessary and restricts player agency.
Instead of using separate WorkGiverDefs for stuff like the custom Doctor priorities, I should instead use the Prioritized bool on their vanilla work givers.
This allows for more compact code as only one WorkGiverDef is called instead of several, which might improve performance as well.
This update is planned for A16 as it will not change much right now, and A16 will require updating the mod either way.
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