The colorful text flickers too fast, which may harm people with sensitive eyes and cause epilepsy. Please slow the color switch down to half a second or so.
I know this option is opt-in, but people may not know how fast it flickers before they enable it, hence the suggestion. Or they may be harmed by the gif in the listing already...
Hello, I just installed this mod on Quilt and Minecraft crashes when opening with the following log: https://mclo.gs/XPNlRti
Removing rrs makes Minecraft boot correctly
The first log is the first crash after updating. I saw "creativecore" so I assumed that CreativeCore was causing the crash. I removed CreativeCore and then the second crash log shows "appleskin". At this point, I disabled all mods and loaded 5 at a time, and was able to narrow it down to RRLS. I load without crashing as long as RRLS is disabled. Is this a compatibility issue with the fact I'm using 1.20.4? CurseForge is allowing me to install the mod, even though I'm running 1.20.4 and the mod has 1.20.2 in the filename. I'm using Fabric 0.15.3 along with Fabric API 0.92.0
With some mod/resource pack combination, the letters of the game font are displayed as rectangles for the first few seconds on game startup. Afterwards, the issue does not come back within the same game session, even if switching resource packs.
I haven't found the exact cause for this issue yet, but I thought I'd post it anyway in case you have an idea.
You did not upload latest version to Modrinth yet.
Relevant log.
Because 3.2.1 is beta ๐
When I was ready to publish the version for 1.20.2, it said here that it wasn't available on modrinth, so I didn't publish it there
On some servers, RRLS causes the first load of a server resource pack to fail, then it prevents the game from unloading the packs and loads the packs successfully on second try. May be related to resource packs with core shaders... play.mccisland.net can be used to test this.
I've been thinking of ways to make the loading state more obvious without being obtrusive. Full-screen splash may be too obtrusive even for a short period, yet implementing some kind of loading bar may be difficult to maintain and style (for different resource packs)
Now I've gotten a simple idea - how about using vanilla toast popups like the tutorial, recipes and narrator do? I think these can be used by mods without creating too many mixins, but I haven't checked yet. The most important thing is ensuring they stay visible throughout the loading process, however long it may be.
Cloth Config is useful, but it makes the mod a lot bigger than it needs to be, users are able to easily download and update the jar separately anyway.
Could you please mark it as a dependency instead of bundling it?
If you attempt to render a replay shot while having a resource pack active and Rrls installed, the reloading bar will breifly appear and disappear again before loading, then the replay shot will refuse to render. You'll be stuck on the "Frames Rendered: 0/X" screen until you manually crash your game.
This is NOT the case when no resource packs are active.
While testing the mod out with a lot of resource packs, I noticed that the game runs smoothly for a few seconds as it prepares to load and then it stutters for a second or two.
What if you added an option to show the floating text in the smooth period and the Mojang loading screen only for those two seconds? I think that'd improve the UX a bit by making the stutter more obvious, as the user cannot do anything at that time anyway.
RRLS has an option "Early sending of status about server resource pack".
This makes sense if the user already accepted the resource pack, so the client is downloading and applying it.
However, if the user entered the server and have not accepted the pack yet, sending this packet sometimes hides the prompt from the user entirely, so the outcome is that the resource pack will not be downloaded and applied.