digicrafts / advertising-ane Goto Github PK
View Code? Open in Web Editor NEWAdvertising Native Extension for Adobe Air
Home Page: http://igg.me/at/advertisingane/x/4441429
License: Other
Advertising Native Extension for Adobe Air
Home Page: http://igg.me/at/advertisingane/x/4441429
License: Other
Using AdMob Interstitial in Landscape mode. The close button doesn't show with certain ads. (each time the problematic ads shows, the problem is here)... The user is then unable to continue using the app (since he can't close the fullscreen ad).
Has anyone seen that? Any clue?
Thanks!
Why on earth is the ANE 81MB?!
AdColony
Revmob
Unity Ads
Chartboost
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Playhaven
I get the following error in flash develop:
[Fault] exception, information=VerifyError: Error #1014: Class digicrafts.extensions.core::AdSettings could not be found.
I've added the .swc file to my lib folder, added it to the library and selected external library option as said in the ReadMe.
I have imported the libraries as follows:
import digicrafts.extensions.Advertising;
import digicrafts.extensions.core.AdSettings;
import digicrafts.extensions.data.;
import digicrafts.extensions.adapter.;
import digicrafts.extensions.events.*;
Yet I still get this error. Why is this?
Thanks
Hi friends.
Is your ANE compatible with DOUBLECLICK FOR DEVELOPERS??
Hi,
Using FlashDevelop, AIR SDK 16.0, while packaging for iOS, got the following error:
ld: missing required architecture arm64 in file C:\Users\XXXX\AppData\Local\Temp\0b8932e3-cb26-4014-941c-2261b4e4b39f/SpeechKit.framework/SpeechKit (3 slices) for architecture arm64
Compilation failed while executing : ld64
Greetings,
on Adobe Flash CS6 I'm getting these errors when I try to apply the code as instructed..
1046: Type was not found or was not a compile-time constant: AdInterstitial.
1120: Access of undefined property AdInterstitial.
I find rare banner samples and almost no Interstitial samples online.
by the way even the banner code (AdBanner didn't work)
I included the ane, and fixed the manifest xml as instructed too.
any help?
Is there any plans to add support for custom banner size and location on screen?
Using the same exact code, in FlashBuilder, Interstitial ads work fine for iOS, but not for Android. Has anyone else had luck with Interstitial in Android and AdMob / Google Play?
AdMob Video interstitial won't show the skip button in landscape mode unless you reorient the screen, then the button appears.
Is this going to be added?
Greetings,
I'm trying to implement the "inmobi:InMobiAdapter"
when I try to add "Advertising." anywhere in the code, example Advertising.testMode=true;
I get this error "context does not have a method with the name ext_initialize"
note: I'm using android.
any help?
Regards
It seems like this ANE has all the networks coupled all together in one ANE, but what if you don't want an 85MB ANE and you just want to support one Ad Network or another. How can this ANE be slit out into individual ANEs for each network to reduce file size?
More info can be found on the Starling forum including screen shots.
I couldn't figure out why my ads weren't displaying. I chose to display AdSize.LEADERBOARD but those I believe were way to big to be even rendered.
In this screenshot
http://i.imgur.com/Ufs9pdu.jpg
The AdSize.BANNER 320x50 is rendering at 960x152. Three times it's size!
Is there any way for us to define or figure out what ad's we are going to get and what size they are going to be?
Because right now for a screen of 1920x1080 I need to use the smallest size. But a screen of 1250x752 (smaller) I need to use the largest size.
I have gone through the steps as shown in the read me.
I tried with the swc but same result ie ' Unable to load swc'.
I then replaced the dx.jar but the same thing happened.
Then I tried to check out the classes inside the ane and swc through Flash Develop but it read-
' Cannot find central directory'.
I have only added the ane(31 kb) and swc(29kb) to the extensionDirectory of my project. Is there any other file that needs to be added to the extensions directory?
There is a huge 80 mb ane file in the master directory. I tried with that too but Flash crashed as soon as I tried to add it to the library path.
Is there anything else I can do?
Thanks for your time.
can you support adfalcon sdk ?
AdBanner displayed at screen bottom, although I used AdPosition.TOP
in show()
.
I test with slow 3G, next code:
public function show():void
{
var settings = new AdSettings();
settings.add(new AdMobAdapter(ADMOB_APP_ID));
Advertising.getBanner(BANNER, AdSize.BANNER, settings).show(AdPosition.TOP);
}
Method show()
called once after start.
Trace output:
[trace] [AdvertisingANE] Create Advertising Extension Instance.
[trace] [AdvertisingANE] Advertising Extension Instance Ready.
[trace] [AdvertisingANE] <LOAD> network: admob size: banner adUnitId: ca-app-pub-***/***
[trace] [AdvertisingANE] No network. Not display any advertisement.
[trace] [AdvertisingANE] Network status change. InternetAvailable true
[trace] [AdvertisingANE] <SHOW> network: admob size: banner adUnitId: ca-app-pub-***/*** offset: 0 0
If I add listener AdEvent.AD_LOADED
, and after invoke AdBanner#show()
, all work fine.
This reproduced on all platform I tested: Android&iOS, iAd*AdMob
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