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the_game's Introduction

A random assortment of info.

On Linux:
To compile:
	cd <path>
	make
To play:
	./The_Game
Note:
	Where <path> is the path to the code. You'll need ncurses.
	
On Windows:
PDCurses is included.
You'll need gcc, I recommend downloading Code::Blocks, a project file is provided.
In C::B, open the project and click "Build".
If you use a different IDE, set up your linker to point to the PDCurses lib, then build.

==================

The_Game is horribly unbalanced. Don't expect any fairness.

After naming your character, you will get to choose a species. This
determines your starting stats, but doesn't have that big of an
impact on the game.

You'll then get to choose a class. This affects how your stats will
grow as you level up. Again, not much impact here.

All stats cap at ((2 ^ 63) - 1) / 10  (922,337,203,685,477,580).
Except Wait, which has a range of 100-9999.

Every level, your stats will improve based on your class, and you get
to choose a bonus.

Damage formula: (STR + ATK) - ((TOU + AP) / 2) = DMG
ATK = All weapons have an attack stat, which is added to your STR.
AP  = All armor has AP, which is added to your TOU, then divided by 2.
You can always do at least 1 damage.

Death is permanent!

Stat display (blue/white windows) :
  Name: name
    HP: current HP
 MaxHP: maximum HP
    MP: current MP
 MaxMP: maximum MP
   STR: Strength
   TOU: Toughness
   MAG: Magic
  Wait: current wait/max wait
 Staus: current status effect, if any
    AP: Armor Points
    LV: Level
    XP: experience
 NxtLv: experience needed for level up

Sidebar (green window) :
 Version of game being played
 Turn number (time left in this turn)

 Summary of last three turns, displaying:
  Amount of damage dealt to enemy, HP/MP healed
  Amount of damage taken from enemy, HP/MP enemy healed
  If an enemy was killed
  
============================================================================

The_Game: A Game For Munchkins!

Copyright © 2014 William McFadden <[email protected]>
This work is free. You can redistribute it and/or modify it under the
terms of the Do What The Fuck You Want To Public License, Version 2,
as published by Sam Hocevar. See the COPYING file for more details.

contact info:
e-mail  : [email protected]
 * Not checked often.

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