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foundry-fourth's Introduction

foundry-fourth

foundry-fourth's People

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dianeofthemoon avatar elk-4 avatar

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misterscruffles

foundry-fourth's Issues

Automatically clear previously selected target[s] when selecting new one

The default behavior of the game is to treat target selection as additive, so selecting a new target adds it to select group. This can be frustrating when trying to select single actors to remove from a scene. It would be nice to tweak the user interface so that selecting a new actor un-selects a previous one unless a standard select more key (eg ctrl) is selected).

Add basic weapons

We need basic weapons so that we can equip them. This is needed for calculated power ranges and damage.

Add player's classes

We need the base class definitions for the players set up for some calculated stats.

Players need to manage marks

Sam is getting overwhelmed with the number of marks we have. Get it so that we can mark. Need to have stacks for marks.

Roll iniative

Sam would like for monsters to be able to roll initiative.

Save ends effects

Diane would like to have the ability to create effects where save ends.

Calculate defenses

Defenses seem to be raw right now, and the values should be calculated from the raw value for use elsewhere. AC, will, reflex, fortitude should all be calculated, with AC pulling the bonus from equipped armor.

Keep Diane away from builds

Diane is an idiot and cannot seem to build a javascript project, so please make a script that does her job.

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