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License: The Unlicense
The default behavior of the game is to treat target selection as additive, so selecting a new target adds it to select group. This can be frustrating when trying to select single actors to remove from a scene. It would be nice to tweak the user interface so that selecting a new actor un-selects a previous one unless a standard select more key (eg ctrl) is selected).
Sam would like for rolls to be clearer between public and private rolls.
We need armors in the game so that we can equip them.
We need basic weapons so that we can equip them. This is needed for calculated power ranges and damage.
We need the base class definitions for the players set up for some calculated stats.
Sam is getting overwhelmed with the number of marks we have. Get it so that we can mark. Need to have stacks for marks.
Sam would like for monsters to be able to roll initiative.
Diane would like to have the ability to create effects where save ends.
Monsters currently don't calculate any value for their bloodied HP, so it should be added
Defenses seem to be raw right now, and the values should be calculated from the raw value for use elsewhere. AC, will, reflex, fortitude should all be calculated, with AC pulling the bonus from equipped armor.
Many powers target empty spaces and we need a way to do that.
Diane is an idiot and cannot seem to build a javascript project, so please make a script that does her job.
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TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
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Bring data to life with SVG, Canvas and HTML. ๐๐๐
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
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