Comments (2)
Thank you for your suggestions, however in the future I would prefer creating a issue for each feature for ease of tracking.
Make it possible to make phases in bosses. For example, each phase will use other projectiles, other modifier and so on.
When would the phase change occur?
Make it possible to appear Reinforcements boss.
From what I understand, this is essentially minions
Add lots of different attacks, not just projectile launching
This is too broad, please be more specific
Add a more detailed wiki, telling about all the lines of config
Please see Config-Explanation
from minibosses.
<<When would the phase change occur?>>
When the boss's health drops below a certain percentage of the maximum, at the discretion of the developer. Or after a certain amount of time, but I think the first option is better, but the second could complicate the boss fight. Therefore, it would be worthwhile to first implement the first option, or both at the choice of the developer.
<<This is too broad, please be more specific>>
For example, in the same EliteMobs there are different attacks; launching a whirlwind of fireballs (specific shape And streamlined, not just launch thousand fireballs), launching lightning, Jump the boss directly on the player's head, followed by an explosion(This is exactly the attack. I understand that this can be implemented in the current version of Minibosses, but then the boss will just always jump and always create an explosion when landing, which is something else),Tornadoes that throw up the player and other mind-blowing attacks, just check out a couple of EliteMobs attacks, they will clearly inspire you! =)
from minibosses.
Related Issues (20)
- Add Health Under Boss Name HOT 1
- cant create a boss
- Spawn multiple bosses HOT 4
- More attack types HOT 9
- Item NBT allow json to be used
- Spawn in random location defined in a list HOT 7
- Do you accept plugin in customization? HOT 4
- Projectile hit effects
- Question: How to change HOT 3
- Invalid skin: hex2bin(): Input string must be hexadecimal string HOT 4
- ArgumentCountError: "Too few arguments to function pocketmine\network\mcpe\protocol\types\entity\Attribute::__construct() HOT 1
- Add potion effects to player when hit by projectile HOT 1
- API HOT 7
- Boss width & height not as configured
- Spawn messages HOT 2
- Crash v3.2.6 HOT 1
- boss has no skin bug HOT 2
- I hope that the new monsters can be burned HOT 1
- Entity Armor
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from minibosses.