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This project forked from quickmythril/idlecombos
I see that everything else has loaded, but when I click the Update button, the Champions tab is empty. Did I miss something?
The installation location can be read from the file %programdata%\Epic\UnrealEngineLauncher\LauncherInstalled.dat
. It is a json file:
{
"InstallationList": [
{
"InstallLocation": "D:\\Games\\Epic\\IdleChampions",
"AppName": "40cb42e38c0b4a14a1bb133eb3291572",
If using a json parser, look for an object with the key/value AppName/40cb42e38c0b4a14a1bb133eb3291572 inside the array in the key InstallationList.
If parsing it line-by-line, look for a line "InstallLocation": "
... \\IdleChampions",
. The final folder name cannot be changed by the user, so just using that for detection works fine.
PS: To start the game, execute com.epicgames.launcher://apps/40cb42e38c0b4a14a1bb133eb3291572?action=launch&silent=true
Hello
Thank you for your work first of all, it comes incredibly in handy.
I have been using the Load New Adventure feature with no issues for patron ID 0 (without patron) and it always worked without issues.
However when trying to load an adventure and choosing a patron ID other than 0, I get the message that the adventure has been loaded successfully, but the "Current Adventure" for the active adventure in the Adventures tab still shows -1 instead of the chosen adventure. I tried starting the requested adventure from the game to make sure it can be started and it did, but still not from the "Load New Adventure" feature.
Same result was true for different adventures in different campaigns and with different patrons, any patron ID other than 0 reports success but doesn't actually load the adventure.
The adventure I first encountered the issue with was 814, repeated for others as well for all patrons > 0.
Another smaller related issue, the patron entry box doesn't accept 4 (Zariel). Modifying the following line in LoadAdventure() fixed the Zariel issue:
if !((patrontoload > -1) && (patrontoload < 4)) -> if !((patrontoload > -1) && (patrontoload < 5))
Since the latest update 460.1 the script no longer either starts the game upon starting the script or restarts when it crashes. Unsure of what the reason is would appreciate if you would fix it. Thanks
The Discord Invite link in the README is no longer valid also in the HELP dropdown (Discord Support Server) in the application.
Line 35 in 677fc19
Discord Support Server:
https://discord.com/invite/N3U8xtB
Tallying and using blacksmith contracts don't support the new Huge contract.
Both the app and the readme here have invalid Discord links.
Depending on core assignments, the Adventures tab often shows the wrong core to adventure assignment.
This is due to the info being assigned to the adventures by two separate loops, one for instances and the other for cores, without using the instance id to link progression in both loops.
I modified the function to solve the issue, as well as replace the loop-based calculation of core level/experience with their mathematical direct equivalent which is more efficient at high levels. I also changed the display of the total core XP to use suffixes (K, M, etc) to better suit high levels.
ParseAdventureData() {
InstanceList := [{},{},{},{}]
CoreList := ["Modest","Strong","Fast","Magic"]
MagList := ["K","M","B","t"]
for k, v in UserDetails.details.game_instances {
InstanceList[v.game_instance_id].current_adventure_id := v.current_adventure_id
InstanceList[v.game_instance_id].current_area := v.current_area
InstanceList[v.game_instance_id].Patron := PatronFromID(v.current_patron_id)
}
for k, v in UserDetails.details.modron_saves {
InstanceList[v.instance_id].core := "Core: " Corelist[v.core_id]
if (v.properties.toggle_preferences.reset == true)
InstanceList[v.instance_id].core := InstanceList[v.instance_id].core " (Reset at " v.area_goal ")"
core_level := ceil((sqrt(36000000+8000*v.exp_total)-6000)/4000)
core_tolevel := v.exp_total-(2000*(core_level-1)**2+6000*(core_level-1))
core_levelxp := 4000*(core_level+1)
core_pcttolevel := Floor((core_tolevel / core_levelxp) * 100)
core_humxp := Format("{:.2f}",v.exp_total / (1000 ** Floor(log(v.exp_total)/3))) MagList[Floor(log(v.exp_total)/3)]
if (core_level > 15)
core_level := core_level " - Max 15"
InstanceList[v.instance_id].core := InstanceList[v.instance_id].core "`nXP: " core_humxp " (Lv " core_level ")`n" core_tolevel "/" core_levelxp " (" core_pcttolevel "%)"
}
bginstance := 0
FGCore := "`n"
BGCore := "`n"
BG2Core := "`n"
BG3Core := "`n"
for k, v in InstanceList {
if (k == ActiveInstance) {
CurrentAdventure := v.current_adventure_id
CurrentArea := v.current_area
CurrentPatron := v.Patron
FGCore := v.core
}
else if (bginstance == 0){
BackgroundAdventure := v.current_adventure_id
BackgroundArea := v.current_area
BackgroundPatron := v.Patron
BGCore := v.core
bginstance += 1
}
else if (bginstance == 1){
Background2Adventure := v.current_adventure_id
Background2Area := v.current_area
Background2Patron := v.Patron
BG2Core := v.core
bginstance += 1
}
else if (bginstance == 2){
Background3Adventure := v.current_adventure_id
Background3Area := v.current_area
Background3Patron := v.Patron
BG3Core := v.core
}
}
}
Tried to download the release version and it was the same as steams and when i tried to download the branch directly i could only get the master.
Help would be appreciated.
;need to adjust this to account for 3 bginstance, count from 0-3, not sure values of ActiveInstance
;ActiveInstance := UserDetails.details.active_game_instance_id, probably a switch based
If (ActiveInstance == 1) {
bginstance := 2
}
else
bginstance :=1
bginstance ;=0 is the foreground party.
Latest updated and maintained fork:
https://github.com/djravine/idlecombos
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