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idlecombos's Issues

error when trying to open chests

When I try to open chests comes directly after confirming the amount, the following error. Not one chest is opened.
Game is off,
Steam version,
win10
unfortunately I can not say more about it.

Unbenannt

Champions not showing

I see that everything else has loaded, but when I click the Update button, the Champions tab is empty. Did I miss something?

How to find the game with Epic Game Store

The installation location can be read from the file %programdata%\Epic\UnrealEngineLauncher\LauncherInstalled.dat. It is a json file:

{
	"InstallationList": [
		{
			"InstallLocation": "D:\\Games\\Epic\\IdleChampions",
			"AppName": "40cb42e38c0b4a14a1bb133eb3291572",

If using a json parser, look for an object with the key/value AppName/40cb42e38c0b4a14a1bb133eb3291572 inside the array in the key InstallationList.

If parsing it line-by-line, look for a line "InstallLocation": " ... \\IdleChampions",. The final folder name cannot be changed by the user, so just using that for detection works fine.

PS: To start the game, execute com.epicgames.launcher://apps/40cb42e38c0b4a14a1bb133eb3291572?action=launch&silent=true

Loading adventure with a patron not working

Hello

Thank you for your work first of all, it comes incredibly in handy.

I have been using the Load New Adventure feature with no issues for patron ID 0 (without patron) and it always worked without issues.

However when trying to load an adventure and choosing a patron ID other than 0, I get the message that the adventure has been loaded successfully, but the "Current Adventure" for the active adventure in the Adventures tab still shows -1 instead of the chosen adventure. I tried starting the requested adventure from the game to make sure it can be started and it did, but still not from the "Load New Adventure" feature.

Same result was true for different adventures in different campaigns and with different patrons, any patron ID other than 0 reports success but doesn't actually load the adventure.
The adventure I first encountered the issue with was 814, repeated for others as well for all patrons > 0.

2022-05-30 (1)

Another smaller related issue, the patron entry box doesn't accept 4 (Zariel). Modifying the following line in LoadAdventure() fixed the Zariel issue:
if !((patrontoload > -1) && (patrontoload < 4)) -> if !((patrontoload > -1) && (patrontoload < 5))

Discord Invite Link Invalid

The Discord Invite link in the README is no longer valid also in the HELP dropdown (Discord Support Server) in the application.

<a href="https://discord.com/invite/N3U8xtB">https://discord.com/invite/N3U8xtB</a>

Discord Support Server:
https://discord.com/invite/N3U8xtB

Mismatched core to instance in adventure list+ Core XP/level calculation performance

Depending on core assignments, the Adventures tab often shows the wrong core to adventure assignment.
This is due to the info being assigned to the adventures by two separate loops, one for instances and the other for cores, without using the instance id to link progression in both loops.

I modified the function to solve the issue, as well as replace the loop-based calculation of core level/experience with their mathematical direct equivalent which is more efficient at high levels. I also changed the display of the total core XP to use suffixes (K, M, etc) to better suit high levels.

ParseAdventureData() {

	InstanceList := [{},{},{},{}]
	CoreList := ["Modest","Strong","Fast","Magic"]
	MagList := ["K","M","B","t"]
	
	for k, v in UserDetails.details.game_instances {
		InstanceList[v.game_instance_id].current_adventure_id := v.current_adventure_id
		InstanceList[v.game_instance_id].current_area := v.current_area
		InstanceList[v.game_instance_id].Patron := PatronFromID(v.current_patron_id)
	}
	for k, v in UserDetails.details.modron_saves {
		InstanceList[v.instance_id].core := "Core: " Corelist[v.core_id]
		if (v.properties.toggle_preferences.reset == true)
			InstanceList[v.instance_id].core := InstanceList[v.instance_id].core " (Reset at " v.area_goal ")"
		core_level := ceil((sqrt(36000000+8000*v.exp_total)-6000)/4000)
		core_tolevel := v.exp_total-(2000*(core_level-1)**2+6000*(core_level-1))
		core_levelxp := 4000*(core_level+1)
		core_pcttolevel := Floor((core_tolevel / core_levelxp) * 100)
		
		core_humxp := Format("{:.2f}",v.exp_total / (1000 ** Floor(log(v.exp_total)/3))) MagList[Floor(log(v.exp_total)/3)]
		if (core_level > 15) 
			core_level := core_level " - Max 15"
		InstanceList[v.instance_id].core := InstanceList[v.instance_id].core "`nXP: " core_humxp " (Lv " core_level ")`n" core_tolevel "/" core_levelxp " (" core_pcttolevel "%)"
	}
	
	bginstance := 0
	FGCore := "`n"
	BGCore := "`n"
	BG2Core := "`n"
	BG3Core := "`n"

	for k, v in InstanceList {
		if (k == ActiveInstance) {
			CurrentAdventure := v.current_adventure_id
			CurrentArea := v.current_area
			CurrentPatron := v.Patron
			FGCore := v.core
		}
		else if (bginstance == 0){
			BackgroundAdventure := v.current_adventure_id
			BackgroundArea := v.current_area
			BackgroundPatron := v.Patron
			BGCore := v.core
			bginstance += 1
		}
		else if (bginstance == 1){
			Background2Adventure := v.current_adventure_id
			Background2Area := v.current_area
			Background2Patron := v.Patron
			BG2Core := v.core
			bginstance += 1
		}
		else if (bginstance == 2){
			Background3Adventure := v.current_adventure_id
			Background3Area := v.current_area
			Background3Patron := v.Patron
			BG3Core := v.core
		}
	}
}

for new core branch

;need to adjust this to account for 3 bginstance, count from 0-3, not sure values of ActiveInstance
;ActiveInstance := UserDetails.details.active_game_instance_id, probably a switch based
If (ActiveInstance == 1) {
bginstance := 2
}
else
bginstance :=1
bginstance ;=0 is the foreground party.

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