dhouck / anti-creeper-grief Goto Github PK
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License: Apache License 2.0
Make creepers dangerous to mobs, not the landscape
License: Apache License 2.0
First, i wanted to thank you for creating this datapack, it's very useful and perfect for my needs! however when this data pack was installed in my friend's Realms, some issues came up.
Describe the bug
while creepers don't destroy blocks, they also deal no damage to the player, with or without armour. Along with doing no damage, they also give off luck/unluck, but as stated in the readme this isn't much of an issue as they cancel out, but still something i felt should be noted.
To Reproduce
Just load the datapack on a Realms world and you should see this behavoir as well
Expected behavior
the player is damaged but the landscape isnʼt
Version informaton:
Once gnembon/fabric-carpet#398 is fixed, re-test all the tick-perfect edge cases.
Currently this kills the marker AEC even if the creeper that exploded had other effects, and therefore there should still be an AEC with those effects.
This canʼt happen in the base game, but should still be easy enough to detect.
This pack isn't working in my realm, its not doing any damage to me
Describe the bug
I've installed this datapack in a 1.16.4 world and have tested running right up to creepers with no armor, and they do no damage or close to no damage to me.
This image is showing the half a hard lost by a creeper exploding very close to me. I've also observed no hearts lost.
Version informaton:
Additional context
I have not tried any other version of minecraft and haven't run this datapack before so I'm not sure what a baseline is for this working for me.
I've observed this on a realms plus server (that I own) and in the world download.
This should potentially reduce lag
Currently, if a player changes gamerule mobGriefing
at the wrong time, their change will get lost. They canʼt make creeper explosions destructive this way, but itʼs still less than ideal.
Some sort of /trigger
or /function
call that will clean up the datapack and return to baseline play.
Currently, the damaging creeper explosion is delayed by a tick. Iʼm not aware of anything that requires tick-perfect creeper explosions, but they should still work.
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