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quantum-burst's Issues

Morph ManagedActor into Scene

Currently we have a stand alone set of functions for managing what we call ManagedActors. Although this is useful for overall life-cycle management, it doesn't help with categorizing actors into groups for things such as collisions. This knowledge is more the place of a scene manager. Add a Scene set of functions for managing a grouping of Actors while allowing for categorization and life-cycle management. Make sure to keep soft resets in mind in terms of auto clean-up of actors/scene stuff.

Switch to side scroller

Can do much cooler effects in the horizontal direction. Should be able to use all current code with tweaks to start positions and sprite direction.

Add actor state

Add something like

typedef enum {
   ACTIVE,
   INACTIVE,
   DESTROYED
} ActorState;

Can help with allowing easy outs on things like update and draw.

Make Player a singleton

Make the Player object a singleton since you can only have 1. Will help with initialization clean-up.

Make Stage a singleton

Make the Stage object a singleton. This will help with initialization clean-up. There can only be 1 stage loaded at a time. Add idea of stage definition for setting up a stage, see #98.

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