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rungeon's Introduction

Hey there πŸ‘‹

rungeon's People

Contributors

andreu-g avatar aspireve avatar balikis-oyeleye avatar bradyjcamp avatar bram280 avatar devkennyy avatar gaganadhikari avatar gruelingpine185 avatar jesc70 avatar jscrips avatar kiranraaj19 avatar knight-95 avatar malikhuzafah avatar shabbyconnor avatar shanebuttcodenl avatar staranbeer avatar vbov57 avatar xbram avatar

Stargazers

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rungeon's Issues

Close popup menu when click on side

Also remove the close popup menu x button because that's worse than closing an ad.
You just need to check for a click that isn't on the popup menu and toggle the popup (via the function)

This was fixed by a pull request but I'm afraid I messed something up.

NPM + Sass compiler

There's no clear method of compiling assets defined for the developer. While it's trivial to do this locally apart from the repository, having it defined helps with the messy untracked files such as package.json, lockfile, package folder (.gitignore) that are going to end up there anyways.

strictly use camelcase

convert repo to camelcase (unless necessary). functions starting with an uppercase letter should only be used as a constructor

Themes

Debating viability but would be an awesome addition nonetheless.

Create a set of variables that will change depending on theme. All colour related styles will use said variables.

Site not loading

I went to https://devkennyy.github.io/rungeon/ and the loading logo appears but it never progresses from there. Looking in the console I see this:

01001001 01101110 00100000 01110000 01110010 01101111 01100111 01110010 01100101 01110011 01110011 00101110 00101110 00101110
main.js:70 Uncaught TypeError: Cannot read properties of null (reading 'addEventListener')
    at main.js:70:13

Some aspects are not obvious

I've told a few people to checkout out the site and they don't know to click on the dungeon doors, they don't know to squash the bug icon. Should we make it more obvious or leave it as is since it's a game.

Change tick indication method

The space after the theme name is to ensure the tick looks nice when it is added. Although, we should probably be doing it like so:
"cobalt" += " βœ”οΈ" instead of making the text content "cobalt ". Comment if you need more clarity, it's a little confusing.

Theme popup modifications.

image

The bottom margin should be increased and the height should be increased by roughly 1 pixel. Overall, this needs to be more responsive in case we add more popups. Maybe we should remove all the icons on the page? Would love to hear suggestions.

image

Clean code

Remove useless comments, functions, styles. Make sure it really is useless.

Fix stage 4 reset error

When resetting stage 4 the commented code causes the key to not show. At the moment there is no other stage so it won't be reset, create a test level when testing.

Themes aren't working

image

This is an error related to the changes I made (switching the theme method), not sure what it's caused by.

I hadn't known of this because it was working with cache. Remove site data when testing.

nav menu mid game

Option to return to the front-page or a full blown navbar that will allow users to change theme, discord...might render the landing page useless though.

Backend?

Has a backend for this been considered? I'd be interested in contributing if there was plans for one. ^_^

Coin not showing on dragon hover

If the user didn't collect the coin, the cursor will be 'not-allowed'
If the user did collect the coin, the cursor will be 'grab'

After clicking on the dragon, the button should be enabled and opacity will be reset.

(on the dragon icon)

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