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classichealprediction's Issues

updateHealPrediction() allocates ~100 MB of garbage per minute due to ColorMixin

Flame graph of allocations during the Mechanical Menagerie fight in Gnomeregan: https://emmericp.github.io/Perfy/perfy-memory.svg measured using https://github.com/emmericp/Perfy

This probably explains reported problems about micro-stuttering, e.g., #2

The problem is that you call CreateColor very often which is not the intended use of CreateColor. You could instead store a ColorMixin instead of the rgb values in the settings to avoid this.

Alternatively a cache for CreateColor would do the trick.

huge performance problems in Ulduar 25H

Hi, loving the addon but unfortunately having microstutters in most fights in Ulduar 25 (some bosses run better than others)

Thank you for looking into it, because i love this addon.

[Season of Discovery] LUA error when using Lifebloom

When using Lifebloom on the Season of Discovery realms it throws the following LUA error.

8x ...lPrediction/libs/LibHealComm-4.0-110/LibHealComm-4.0.lua:819: attempt to perform arithmetic on local 'requiresLevel' (a nil value)
[string "@ClassicHealPrediction/libs/LibHealComm-4.0-110/LibHealComm-4.0.lua"]:819: in function <...lPrediction/libs/LibHealComm-4.0/LibHealComm-4.0.lua:808>
[string "@ClassicHealPrediction/libs/LibHealComm-4.0-110/LibHealComm-4.0.lua"]:968: in function <...lPrediction/libs/LibHealComm-4.0/LibHealComm-4.0.lua:966>
[string "@ClassicHealPrediction/libs/LibHealComm-4.0-110/LibHealComm-4.0.lua"]:2720: in function `?'
[string "@ClassicHealPrediction/libs/LibHealComm-4.0-110/LibHealComm-4.0.lua"]:3374: in function <...lPrediction/libs/LibHealComm-4.0/LibHealComm-4.0.lua:3372>

Locals:
spellData =

{
levels =
{
}
bomb =
{
}
coeff = 0.520000
interval = 1
ticks = 7
averages =
{
}
dhCoeff = 0.343350
}
spellName = "Lifebloom"
spellID = 408124
spellRank = nil
average = nil
requiresLevel = nil
(*temporary) = defined =[C]:-1
(*temporary) = 12
(*temporary) = nil
(*temporary) = "attempt to perform arithmetic on local 'requiresLevel' (a nil value)"
type = defined =[C]:-1
min = defined =[C]:-1
playerLevel = 12

In case it helps here is the tooltip for Lifebloom at lvl 13.
https://imgur.com/a/49YLA02

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