The project is based on an article named "DeepSym: Deep Symbol Generation and Rule Learning for Planning from Unsupervised Robot Interaction"
This is a research project done in BUVIAR (github: @buviar).
The website for BUVIAR (Boğaziçi University Virtual Reality Laboratory) is here where you can browse our activities, projects, research articles and members.
- Unity Version: 2021.2.7f1
- On opening Unity editor, if you try to run the game with the play button at the top but the game on't connect:
- navigate to Edit -> Project Settings -> XR Plug-in Management -> OpenXR and change Play Mode OpenXR Runtime option to SteamVR
⭐⭐⭐ PLEASE TAKE A LOOK AT THE WIKI PAGE OF MY REPOSITORY! I did some documentation of the research required while project building. I started it close to the finish line but it is better than nothing :) I hope it helps. I also track TODO's and my notes on development process there.
❎❎❎ I will open issues for the problems I coincide, so you can take a look at them to have an ideo of my development process, hoping you will also find a solution for your possible problems.
Important Note: The code that made the second camera in scene gather depth information was inspired and originated from this repository.
PS: The Ultraleap customer support is utterly responsive. When you ask a question, within a week they respond to you by opening an issue in their own platform and communicating with you one-to-one. I reached them for a couple of topics, they even browsed my project repository once to give an on-the-spot solution specific to my problem. They also have a developers community in Discord.