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cre8orforge's Issues

exploit: activation after starting execution

price to start an execution is only applied at time of execution start. theoreticly you could activate more after starting to totally escape the cost except for the first.

This is unintended. increase in active instances after starting is intended to only have an effect on the time limit if it was caused by purchasing instances from the store. They should not affect the current execution unless they were caused by a purchase of a new instance.

Tutorial needs to explain how to get juice

Tutorial does not sufficiently explain the process of obtaining Juice. Tester was able to figure it out by playing the game but this should really be included. Add notation that Outlets usually do juice, Jobs usually do money, but in particular highlight use of outlets for juice production

Negative Bagels

In certain conditions appearing to involve automations, it is possible to go negative in money. automations seem to be just running forever.

juice and seeds should not be float

using float means we lack precision during some calculations. we only ever show them with {.6f}, so we could simply divide them into units of 1/100000ths and just divide them for display

Credit Testers

Testers should get a credit if they want one. About menu perhaps?

Clicking on an activity you don't own is allowed

This is a UI error, but attempting to click fanfiction while it isnt owned will add an entry to owned instances and immediately tell the user they dont have any active. instead it should say that they cannot do that due to not owning any, and keep UI the same

auto advancement should not be iterative

Advancement with automation currently runs every automation that it can up to the current time. This means time there will scale with time away from game, and while it shouldnt be THAT big of a deal, depending on the away time cap we may need to switch it to constant calculation (which should be quite doable).

prep for mvp

for mvp we need the following features at absolute minimum:

  • ability to list options to buy
  • ability to buy jobs/outlets
  • limit ability to run jobs by CJ
  • ability to buy automation(s)
  • ability to set instances to active/inactive
  • possible 3rd currency that is "mined" and allows boosts. THIS is what chat activity would allow
  • prestige, called "mediation" which provides 3rd currency "Ideas" needed for automation improvement
  • rename prestige to mediation
  • Ultimate goal of stage 1 - the tulpa (8rainmate)"

once they are done it will be an actual game that ppl could start testing.

Be able to do things during the tutorial

Right now it's a glorified manual. It would be neat if player could interact with tut to advance it, etc.

tester also reported issues w confusion when they tried to use the buttons while tutorial modal was active but they didnt do anything.

Crash on Help->About

Trying to open an about dialog on the packaged app crashes due to pyinstaller not including binary assets. Fix by ensuring that pyinstaller includes all non-py files present in components (in particular this crash is caused by missing warning.png).

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