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k_dimensional_tree

Fast KD-Tree (a recursive Implementation with fallback to linear search in case of a small number of points) in 1, 2 or 3 dimensions.

The implementation uses recursion for both construction and nn-search and is strictly C++20 (and up) (std::static_vector).

namespace sax

struct dynamic_tag { };
struct static_tag { };

using point2f = point2<float>;
using point2d = point2<double>;

template<typename Type, std::size_t MaxStaticSize = 0, typename Point = point2<Type>, typename TagType = dynamic_tag,
     typename Allocator = std::allocator<Point>>
struct two_dimensional_tree;

A sax::point1, sax::point2 and sax::point3 class are provided, one can cast from SFML's sf::Vector2 or sf::Vector3 to the respective pointN. The parameter MaxStaticSize has no effect in case of a dynamic_tag, which is the default container type.

No map/node-data is implemented, but one can return an index of the node that's closest, enabling flexible lookup-tables for any 'mapped' data, while keeping the data structure as compact as possible.

Other than default construction, there is no other way to populate the tree than from range-iterators, objects in the 'source' will be permutated after the construction.

IDEAS:

TODO:

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