deathraygames / pocketropolis Goto Github PK
View Code? Open in Web Editor NEWCity-building, 2D game, inspired by Sim City, designed for mobile first
License: MIT License
City-building, 2D game, inspired by Sim City, designed for mobile first
License: MIT License
After #1 ... Should be able to swipe to move left/right
...based on current city size.
Don't want the user getting confused when spun around at an empty part of the map.
Add fog of war?
Things like "you unlocked xyz"
...from space?
(in Building and Floor classes)
Maybe need to redesign the custom draw of Stage?
Adjustments should be based on...
Generates...
Currencies
Aggregate currencies
City
Maybe mining near mountains is more profitable? Or just cosmetic.
Incentive the player to come back and rebuild old plots so that old buildings don't get stale, and so they can optimize more.
Maybe after a number of "years" a building gets an "old" penalty.
Related to #30 -- Put a "city limits" sign at the edge of the city.
Maybe land nearby is more fetile for farms? Or just cosmetic
After viewing a list of residents or workers on a floor, you can tap them to open up more information about them.
Demand should be based on:
Asteroids
Fire
Earthquakes
Programmatic way to have "caps" -- special floors that must be on the top, and may have an unusual height. Things like...
New game would have choices: blank slate (maybe with town hall), a small generic town (one r,c,i), or maybe some special scenarios
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