City-building, 2D game, inspired by Sim City, designed for mobile first
deathraygames / pocketropolis Goto Github PK
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License: MIT License
City-building, 2D game, inspired by Sim City, designed for mobile first
License: MIT License
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After #1 ... Should be able to swipe to move left/right
Related to #30 -- Put a "city limits" sign at the edge of the city.
...from space?
After viewing a list of residents or workers on a floor, you can tap them to open up more information about them.
...based on current city size.
Don't want the user getting confused when spun around at an empty part of the map.
Add fog of war?
Maybe land nearby is more fetile for farms? Or just cosmetic
(in Building and Floor classes)
Maybe need to redesign the custom draw of Stage?
Maybe mining near mountains is more profitable? Or just cosmetic.
Programmatic way to have "caps" -- special floors that must be on the top, and may have an unusual height. Things like...
Asteroids
Fire
Earthquakes
Adjustments should be based on...
Demand should be based on:
New game would have choices: blank slate (maybe with town hall), a small generic town (one r,c,i), or maybe some special scenarios
Incentive the player to come back and rebuild old plots so that old buildings don't get stale, and so they can optimize more.
Maybe after a number of "years" a building gets an "old" penalty.
Generates...
Things like "you unlocked xyz"
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