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Home Page: https://mapsofexile.com/
License: MIT License
PoE Maps div cards and stuff
Home Page: https://mapsofexile.com/
License: MIT License
Also mention from reddit, additional sorting based on card rarity for card view might also be useful.
Is your feature request related to a problem? Please describe.
I like to plan my atlas progression by starting with the best maps in a given tier (sorted by your score according to my settings), but it is quite difficult to do this since every tier that a map can drop as shown on the list (cant easily just ctrl-f through them). Im aware the graphical version of the atlas exists now, and that kind of helps, but it would be nice to just see it as text, be able to filter every map that isnt in the natural tier Im searching for, and just see what is left.
This is also helpful if I want to just unlock a single map in a given tier and favorite that for more drops.
Thanks!
I noticed that the Basilica map does not have the phases tag, but the boss has:
Feels like a hard phases boss?
Basilica
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It would be nice to click a link to reset the filters to their default values.
Sometimes, I come here to research specific stuff, and if I return days later, it's hard to remember what I need to reset.
Thanks!
As title says - i think its will b good feature to have ability to see all maps for comparison and for future planning
Adding a way to hide low priced cards and non droppable cards will improve visibility.
Adding sorting by layout,density,boss rating will also improve experience.
From issue #15 so it do not contains multiple things at once
Request:
Use-cases:
direct-search from within the game-client via 3rd-party apps
direct-search via a browser's search-bar (customizable site search)
Context:
I maintain a QoL/UI overlay (Lailloken-UI) and want to add maps-of-exile to the context-menu for divination cards
I was just going to add a simple link and have the tool copy the card's name into clipboard for pasting, but I figured I'd ask whether it was possible to add URL-searches
Doctors drop from this map
Desert
sorry I didn't took the pic while it lays down but it dropped for me
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Is your feature request related to a problem? Please describe.
This is for when I simply don't wanna think about which maps to run next. The Regex works but shows all maps in the list, which is all I haven't filtered out by tags. The list can already be sorted by score but not cut off by score or rank.
Describe the solution you'd like
I'd like an option to filter the maps list by only listing those above a certain score one could enter, with the Regex adjusting accordingly.
Describe alternatives you've considered
Obviously it could be complex ranges (e.g. maps scoring 60-80 and between 0 and 30), but a simple lower threshold integer (e.g. '80' to only display maps with score >= 80) would suffice.
Alternatively but much more tediously, an option to simply toggle off maps I don't feel like running so I could dismiss all those below my chosen threshold manually.
Hi, I've dropped a Nimis Card (Fire of unknown Origin) from the Dunes Boss. I know it isn't in the Wiki. sadly I dont have a clip or video.. Hope anyone else can confirm
Dunes
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Defiled Cathedral is missing Apothecary from it's listed drops.
Defiled Cathedral
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Is it possible to add a flag/filter to change weighting of divination cards to be based on the full stack size.
This is to take advantage of the strategy using Kirac missions for dropping divination cards as a full stack.
When you pick voidstiones number, maps that out of current atlas doesnt changed according to watchstones count,
as i understand that you cant predict what tier they be on 1-3 voidstones, at 4 they always should be t16,
additional proposition:
0 voidstones - always t1,
1 voistone - always t5,
2 voidstones - always t9,
3 voidstones - always t13,
4 voidstones - always t16,
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Missing "The Apothecary" as potential loot. But the search results display a map. I tested it on different browsers and incognito.
Defiled Cathedral
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The weight of the new card "The Fortunate" listed as 599 is wrong.
During my testing i picked up all Imperial Legacy and The fortunate. In 48 maps i got:
386 Imperial Legacy
48 The Fortunate
In the spreadsheet listed in sources, weight of The Fortunate is closer to 1500 which matches my experience above.
Dunes
Describe the bug
I was hoping to have a bit of a discussion that might help me understand the goal and calculation of the baseline weight feature.
First, I do not understand what you mean by "averaging all map weights" in the tooltip of the average card selector. Is that all the weights for all cards in the map? or all weights for all cards in all maps?
Second, if for example I set the average card of a map to be The Apothecary, I would expect that the baseline calculation to show that I am getting an Apothecary every map and not every 443 maps as it currently shows.
Can you provide a bit of explanation as to how to interpret the current baseline system? I understand that you note that you may be calculating the baseline wrong so I was wondering what goals you have for the feature.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
I was expecting the baseline to be somehow adjusting the drop chances/accounting for magic find since its moving the average card drop.
Would be great to filter maps that drop a particular T17 map. poewiki has this info in tags like map_drops_can_upgrade_to_fortress
, but not full list
Azyran's Reward seems to have a MUCH lower drop rate..
I'm running full quant build + Div scarabs ect ect
Currently have:
5/5 The Tinker's Table (1:50 maps)
5/8 The Scout (1:48 maps)
2/9 Azyran's Reward (1:27 maps)
Feels like Azyran's CAN'T be 1:27 average when I have so many more of the rarer cards...
Stagnation
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Not sure if it is good idea but putting it here to track anyway
Ive run over 600 fully juiced burials in this league so far and im certain doctor drop rate is heavily nerfed. The Fortunate was quite correct compared to dragons heart but 22 dragons heart compared to 2 doctors does not at all represent the 15 to 18 weighting the website states. Fortunates were above 1500 so that fits compared to dragons heart. Maybe I was just incredibliest unlucky but that would be so far of an outlier that doctor must have been nerfed
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Currently search field description suggests there is possibility to search more than one element when query elements are separated by comma. It may be map, card or other thing.
However when I try to find "barrows, arena" (locations) I see empty result list.
Then I assume searching for location is not supported as a regex
The original data on mob count is based on 10 runs of a map. The author has also included the difference between the maximum and minimum mob count in each map.
By standardizing the average mob count using the formula (count_average^2)/(count_max-count_min), we can expect to generate a rank that promotes maps with less volatile mob counts and higher mob counts. This is achieved through two parts of the formula: 1) count_average/(count_max-count_min) promotes maps with less volatile mob counts, and 2) count_average*count_average/(count_max-count_min) promotes maps with higher mob counts.
This standardization process and result can be treated as another weighted element. Users can set the weight to 0 to get the same result as before or make it non-zero to use the standardized mob count result.
website is still using the old league's card location info. Poewiki is updated with the new card locations.
Example:
Burial Chamber:
-mapsofexile:
shows The Fortunate, The Doctor, and various other cards.
-poewiki:
shows Cursed Words, The Thaumaturgist, The Brawny Battle Mage, Brother's gift
If I want to filter out all the maps that have phased bosses I thought I could click on the -bosses with phases
tag but that just filters to those maps. I was not able to find a way to negate a search but I think that would be useful.
"Chaos per map" sometimes is wrong.
Steps to reproduce the behavior:
Expected behavior:
Correct profit per map.
Desktop:
Additional context
Just thoughts: maybe some weird rounding issue?
Title says all
Mausoleum
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sirgog had reverse engineered cards drop weights to gold (currency exchange tax) formula (https://youtu.be/kMt701UwIy4).
The weights data could be found here
https://www.sirgog.com/wp-content/uploads/2024/08/my-version-of-joes-sheet.xlsx (seems to be partial), My Working
sheet, F
and G
columns are weight upper and lower bound respectively.
How come boss with long phases is "boss rushable" + you have to kill 3 mini-bosses before you kill map boss
Core
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Is your feature request related to a problem? Please describe.
when you want to exclude a map from results by searching eg.: "-carcass" it will also filter out every map connected to the map u want to exclude. (for the example it would be: Burial Chambers )
So would be nice to allow for an option which fields the search should ignore.
alternatively add an option to hard exclude certain maps.
Is your feature request related to a problem? Please describe.
The profit predictions are a bit misleading for maps with rare divination cards like Crimson Temple (The Apothecary).
As an example let's take The Fortunate as index card at 2 cards per map. This will result in a 210c profit per map prediction for Crimson Temple, ranking it as the most profitable map to run. The Apothecary at drop rate of 1/103 will provide 68c part of profit per map.
However, at a drop rate of 1/103, the odds of not dropping The Apothecary would be (102/103)^n, so
At 40 attempts, the odds of not dropping The Apothecary are ~67%.
At 60 attempts, the odds of not dropping The Apothecary are ~45%.
At 103 attempts, the odds of not dropping The Apothecary are ~36%.
At 165 attempts, the odds of not dropping The Apothecary are ~20%
At 309 attempts, the odds of not dropping The Apothecary are ~5%
While it is true that Crimson Temple is most profitable to run when we average over an infinite set of attempts, the picture is quite a bit different in smaller sets.
Describe the solution you'd like
I would like a field where user can input the count of maps they intend to run. Could also be a dropdown with predefined numbers.
Then adjust the estimated earnings by reducing rare cards (ones that are 1/m chance to drop) profit portions according to the chance of them not dropping.
For the above example, if user inputs 40 as intended run size, I think it is fair to either not include The Apothecary profits at all, or at least reduce them by 67%.
Add an visual warning/explanation for the user that the profits prediction may be inaccurate due to too low set size.
Describe alternatives you've considered
Maybe instead of a single profit estimation number there could be several numbers like "Lucky/Average/Unlucky".
Where "Lucky" would be earnings estimated with 2/m card drop probability, and unlucky would be 1/2m.
Additional context
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