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Comments (8)

Deadcows avatar Deadcows commented on May 20, 2024 2

Whoa 😲. I never thought of possibility to extend existing custom drawers this way! Maybe I'll contact Bryon to embed this one in MyBox. Thanks for bringing this up 👍
Quite a few of interesting ideas he's got there btw

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Deadcows avatar Deadcows commented on May 20, 2024

Yep, actually there is no way to draw custom property drawer inside of property drawer. So any property with fancy inspector appearance will be drawn as a plain data :(

Like with arrays, it's just the way unity works.

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Deadcows avatar Deadcows commented on May 20, 2024

...buuut I found this thread on how to hack the engine to make it done, so maybe there is some hope :)

// I'll check it a bit later
https://forum.unity.com/threads/drawing-default-property-drawer-in-a-custom-property-drawer.197268/

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woistjadefox avatar woistjadefox commented on May 20, 2024

Works in my case. Is it already fixed?

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Deadcows avatar Deadcows commented on May 20, 2024

Are you sure you checked on UnityEvent?
Tested it now and it looks like this:

	public bool A;
	[ConditionalField("A")] public UnityEvent B;

image

ConditionalField should handle most of the types now, but still struggles with such types like UnityEvent, which have Custom Drawer and base class

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woistjadefox avatar woistjadefox commented on May 20, 2024

Yes it's working:

image

image

I use Untiy 2019.3.0f3 maybe that's the reason why?

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woistjadefox avatar woistjadefox commented on May 20, 2024

Ahh.. sorry found out why. I use a custom property drawer for UnityEvents:
https://gist.github.com/ByronMayne/70a46e73f3af7fb9fec7437174dd4858

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Deadcows avatar Deadcows commented on May 20, 2024

Finally! Now UnityEvent works with ConditionalAttribute and comes with a few nice improvements! Thanks to the Bryon, almost after half of a year I'm able to close this issue 😁

@woistjadefox, you probably should remove your CollapsableEventDrawer.cs before you'll grab the latest commit of MyBox

image

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