Comments (4)
With the latest versions of MyBox those settings are set to false by default, but check the settings in your project just in case.
I remember how I tried to use TypeCache to improve this terrible performance issue a few years ago, and wasn't able to do so. But at least it should be possible to add extra check with TypeCache to not cause the problems for those who don't use these features 🤔 Maybe I'll be able to figure something out this time.
Sorry for the late response btw 😑 I'm back on track with MyBox now
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Through a bit of digging it seems like the attribute search doesn't use TypeCache. Don't know if this is the bottleneck, but since we aren't using AutoProperty or MustBeAssigned, we'll just skip invoking OnSave in MyEditorEvents.
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try to use
#if UNITY_EDITOR
using MyBox;
#endif
in every place you use "MyBox" as a temporal solution
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try to use #if UNITY_EDITOR using MyBox; #endif in every place you use "MyBox" as a temporal solution
This is editor issues, so this will do nothing.
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Related Issues (20)
- Suggestion: Conditional field for Foldouts
- Feature Request: MultiConditionalFields part 2 HOT 2
- Feature Request: Serializable Dictionary HOT 1
- Bug: Waiting for user code in MyBox.dll to finish executing HOT 3
- Crash in MySerializedProperty
- Constant errors with conditional field
- Enter Play mode being slower after install the package HOT 5
- Release with .unitypackage HOT 1
- Naming Conflit HOT 1
- [ButtonMethod] not work in list item
- Passing a List or Array to DefinedValues HOT 3
- ConditionalField does not work when RegexString is used on the same fields HOT 1
- Missing def for Attributes/DefinedValuesAttribute.cs HOT 1
- ConditionalFieldAttribute is rather slow HOT 3
- Suggestion: Help boxes
- Using [ConditonalField] causes Editor Button to be drawn twice HOT 2
- ReadOnly HOT 1
- "No GUI Implemented" when using a UIElement Property Drawer with Default Inspector. HOT 5
- MyEditorAudio.cs not found. HOT 1
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