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g3test's Issues

Update the debug logging system

console.h is some old C code ported across.

Ability to re-target log output. To a QT Widget with tables, nice formatting, search and filtering for example.

Store logs in memory?

C++ify it.

Consider using streams.

Investigate UTF-8 on Windows

Keeping things internally in UTF-8 seems the best bet but otherwise just change everything over to wstring/wchar_t.

printf => wprintf for console.cpp debug/logging output.

Something like "ifstream file(filename.c_str());" probably needs to be have the name converted to wchar_t via codecvt and then used with wifstream to properly support unicode file names in ResourceManager.

Work out shader structures for materials.

Needs the following:

  • Basic color
    • Material Color.
    • Vertex Attrib Colors.
    • Texture (Multiple).
  • Normals
    • Vertex attrib normals.
    • Texture Normals (Bump mapping)
  • Specular highlights.
    • Material specular colour.
    • Specular texture.
  • Ambiant
    • Global ambient
    • Material ambient
    • Illumination texture
  • Glow
    • Global glow?
    • Glow texture?

Any way to specify which vertex attribute number for the textures coords?

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