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GoogleCodeExporter avatar GoogleCodeExporter commented on July 19, 2024
Is it possible for me to edit the source I downloaded to lower the sound 
quality? I'd
like to try that and see if it affects the jittering.  If so, can someone give 
me a
good idea of what setting to change? I'm familiar with basic config files, but I
looked in the source where I thought the options would be and it was over my 
head...

Original comment by [email protected] on 31 Oct 2008 at 12:02

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GoogleCodeExporter avatar GoogleCodeExporter commented on July 19, 2024
look at fceugx.c, line 150

please report what you get with different settings (0-1-2)

Original comment by [email protected] on 1 Nov 2008 at 5:33

  • Added labels: Type-Other
  • Removed labels: Type-Defect

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GoogleCodeExporter avatar GoogleCodeExporter commented on July 19, 2024
are you on PAL/NTSC? Gamecube/Wii? On NTSC Wii here I don't experience this 
problem. 
It might be a timing issue and not a performance issue

Original comment by [email protected] on 1 Nov 2008 at 5:39

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GoogleCodeExporter avatar GoogleCodeExporter commented on July 19, 2024
I am on a ntsc wii, could this be related to the fact that I'm using a crt tv 
through
standard AV inputs?  I know that with my computer, most emus try to sync to the
refresh of the display, does the wii do this too?  I will try those different
settings and report my findings asap!  Thanks!
J

Original comment by [email protected] on 1 Nov 2008 at 6:39

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GoogleCodeExporter avatar GoogleCodeExporter commented on July 19, 2024
I made the changes you suggested, ekeeke31.  Here are my findings:

First and foremost about the video jitter.  I thought I noticed it when i 
updated the
other night, but I am not noticing it in these builds.  My eyes must have been
playing tricks on me that night or something. The video looks great.  I think 
the
jitter I saw in the opening sequence of Castlevania 3 is either related to 
fceultra
or my rom.  The actual game play is perfect.  However, the sound issue is still 
there
on all the games I tested. Here's what I found out: 

I tested primarily with Castlevania 3, Megaman 2, and dragon warrior 1.
I played various other games, and found the defect to be present in all of 
them. This
defect occurs every 2.5-2.75 seconds.  It is consistent in it's timing. 

Setting sq to mode 0, I noticed the sound defect less. I think the reduced sound
quality helps it blend in, so its not as obvious. 

Setting sq to mode 1, I notice the sound defect to the point that it detracts 
from
the game play experience.  

setting sq to mode 2, It is very noticeable here. This sound mode
helped me to determine that the sound jitter happens approximately ever 2.5-2.75
seconds or so.  Just to verify my findings, I re-compiled using all three 
settings
and this happens regardless of the setting, it's just more noticeable.  

It's easiest to hear the jitter in games with music that have long, drawn out 
notice.
 It is hard to notice in games that have very short staccato notes like Donkey Kong.
 Thanks for giving me the opportunity to help test!
around2k

Original comment by [email protected] on 1 Nov 2008 at 9:30

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GoogleCodeExporter avatar GoogleCodeExporter commented on July 19, 2024
On a whim, I decided to set the timing to pal and guess what?!! No more sound 
jitter!
 Granted the games run too slow because they are meant to run at 60fps, but the
jitter that happens every 2.5-2.75 seconds doesn't occur! Hopefully this give 
you a
better idea of what may be causing it!  

Original comment by [email protected] on 3 Nov 2008 at 2:42

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GoogleCodeExporter avatar GoogleCodeExporter commented on July 19, 2024
wow, umm...maybe you have better ears than me. I can't hear any sound issue, 
personally.

Original comment by [email protected] on 4 Nov 2008 at 7:56

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GoogleCodeExporter avatar GoogleCodeExporter commented on July 19, 2024
I can't verify this is a problem in the latest version.

Original comment by [email protected] on 20 Nov 2008 at 4:48

  • Changed state: Invalid

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