Comments (8)
Is it possible for me to edit the source I downloaded to lower the sound
quality? I'd
like to try that and see if it affects the jittering. If so, can someone give
me a
good idea of what setting to change? I'm familiar with basic config files, but I
looked in the source where I thought the options would be and it was over my
head...
Original comment by [email protected]
on 31 Oct 2008 at 12:02
from fceugx.
look at fceugx.c, line 150
please report what you get with different settings (0-1-2)
Original comment by [email protected]
on 1 Nov 2008 at 5:33
- Added labels: Type-Other
- Removed labels: Type-Defect
from fceugx.
are you on PAL/NTSC? Gamecube/Wii? On NTSC Wii here I don't experience this
problem.
It might be a timing issue and not a performance issue
Original comment by [email protected]
on 1 Nov 2008 at 5:39
from fceugx.
I am on a ntsc wii, could this be related to the fact that I'm using a crt tv
through
standard AV inputs? I know that with my computer, most emus try to sync to the
refresh of the display, does the wii do this too? I will try those different
settings and report my findings asap! Thanks!
J
Original comment by [email protected]
on 1 Nov 2008 at 6:39
from fceugx.
I made the changes you suggested, ekeeke31. Here are my findings:
First and foremost about the video jitter. I thought I noticed it when i
updated the
other night, but I am not noticing it in these builds. My eyes must have been
playing tricks on me that night or something. The video looks great. I think
the
jitter I saw in the opening sequence of Castlevania 3 is either related to
fceultra
or my rom. The actual game play is perfect. However, the sound issue is still
there
on all the games I tested. Here's what I found out:
I tested primarily with Castlevania 3, Megaman 2, and dragon warrior 1.
I played various other games, and found the defect to be present in all of
them. This
defect occurs every 2.5-2.75 seconds. It is consistent in it's timing.
Setting sq to mode 0, I noticed the sound defect less. I think the reduced sound
quality helps it blend in, so its not as obvious.
Setting sq to mode 1, I notice the sound defect to the point that it detracts
from
the game play experience.
setting sq to mode 2, It is very noticeable here. This sound mode
helped me to determine that the sound jitter happens approximately ever 2.5-2.75
seconds or so. Just to verify my findings, I re-compiled using all three
settings
and this happens regardless of the setting, it's just more noticeable.
It's easiest to hear the jitter in games with music that have long, drawn out
notice.
It is hard to notice in games that have very short staccato notes like Donkey Kong.
Thanks for giving me the opportunity to help test!
around2k
Original comment by [email protected]
on 1 Nov 2008 at 9:30
from fceugx.
On a whim, I decided to set the timing to pal and guess what?!! No more sound
jitter!
Granted the games run too slow because they are meant to run at 60fps, but the
jitter that happens every 2.5-2.75 seconds doesn't occur! Hopefully this give
you a
better idea of what may be causing it!
Original comment by [email protected]
on 3 Nov 2008 at 2:42
from fceugx.
wow, umm...maybe you have better ears than me. I can't hear any sound issue,
personally.
Original comment by [email protected]
on 4 Nov 2008 at 7:56
from fceugx.
I can't verify this is a problem in the latest version.
Original comment by [email protected]
on 20 Nov 2008 at 4:48
- Changed state: Invalid
from fceugx.
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