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WorkbenchPlus

Full DayZ Workbench plugin suite

Installation

Navigate to your project folder in any terminal of your choice, I use command prompt. Important: Do not clone inside of your P:\ drive - This process is done outside of your Workdrive folder.

# Clone the repository onto your PC
git clone --depth 1 https://github.com/InclementDab/DayZ-Mod-Template.git DayZ-Mod-Name

# Go to your newly cloned folder
cd DayZ-Mod-Name

# Run installation script
./Install.ps1

# Remove old .git folder
rm -rf .git

# Initialize a new git repository
git init

# Add all new files and commit
git add .
git commit -m "Initial commit"

Push to a new repository

# Create a new repository on GitHub (from the website or API)

# Link the local repository to the new remote repository
git remote add origin https://github.com/yourusername/new-project-name.git

# Push the changes
git push -u origin master

Setup

Once you've set up the files and ran the installation script, follow these instructions to begin working on your mod

Navigate to P:/YourModPrefix/Workbench

Workbench Shortcuts

All Plugin shortcuts are listed below

Key Command
F6 Launch Game
Ctrl + F6 Configure Project
F5 Join Remote Game
F10 Close Game
Ctrl + N Create New File
Ctrl + - Open Current Directory
Ctrl + Shift + F2 Rename Current File
Ctrl + Shift + Delete Delete Current File

Setup

5.) Double click dayz.gproj - if prompted to run with an application, be sure to choose Workbench (you can find this in steamapps/common/DayZ Tools/Bin/Workbench)

6.) Upon opening workbench, navigate to Workbench -> Options on the top navbar. Set "Source Data Directory" to your DayZ install location (example: C:/Program Files (x86)/Steam/steamapps/common/DayZ Exp). Restart workbench when prompted. (Upon restarting you will need to close and reopen P:/YourModPrefix/dayz.gproj)

7.) Navigate to Plugins -> Settings -> Configure Project (note: if the plugins folder is empty, you may need to click 'Settings -> Reload WB Scripts')

8.) Set the Repository value to the installation location of your downloaded mod. (example: C:\Dev\proj\DayZ-Mod-Prefix)

9.) (optional) Enable FilePatching in your configuration. This will be handled by the plugin automatically and load scripts / gui ingame without a repack required.

10.) Press F6, or Plugins -> Launch Game . If you've installed everything properly (and have all of our mods downloaded) your game will launch with a virtual mission created in your P:/ drive. 

11.) (not optional) Make some badass mods 

Any folders inside of the ModTemplate directory will be converted into PBO's (excluding the Workbench folder)

You can find more information on the DayZ Workbench Wiki

License

Your tool is licensed under MIT License.


For any additional questions or feedback, please raise an issue in this repository or contact Tyler Paul.

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