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cellmesh_demo's Issues

hub的中转消息

hub的chanByName保存了订阅对应关系,可是我该怎么向hub发送消息,然后转发到其他server呢?

game里 model.SessionToUser(ev.Session()) nil

agent里 bind
但是game里没有看到bind的地方
所以 model.SessionToUser(ev.Session())为空?
这是什么问题?

我刚才看了下原始代码,Handle_Game_VerifyREQ 里没有model.SessionToUser(ev.Session())
实际上我是想通过user携带用户数据到游戏服务里去,
只能通过gametoken 自己在外面存储?

没有正常的例子

能不能有一个正常的登录流程,client连接固定ip的gate,把服务注册框架独立出来

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