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citrus-engine-examples's Introduction

Get the full engine here. Be careful examples are update with the last code version on the Citrus Engine's GitHub. It may have differences with the SWCs build.

The Citrus Engine is a professional-grade, scalable Flash game engine built for industry-quality games. It is built upon modern Flash programming practices, allowing you to focus on making your game awesome! It comes built-in with a "platformer" starter-kit, which you can use to easily make awesome 2D or 3D sidescrolling games.

The Citrus Engine is not only made for platformer games, but for all type of games. It offers a nice way to separate logic/physics from art.

It offers many options, you may use :

  • select between : the classic flash display list, blitting, Starling (including Feathers) and Away3D.
  • select between : Box2D, Nape, AwayPhysics and a Simple math based collision detection.
  • a simple way to manage object creation, and for advanced developers : an entity/component system and object pooling.
  • a LevelManager and a LoadManager which may use Flash Pro as a level editor.
  • a Console, Sound management class, Keyboard and input handler...

Games References

Mission Eau! Chickdoom! FRNZY Penguin Up! Silly Family Paint Over Revenge of Robots Tap The Pixel Once Upon a Light Battlewars Snailboy Monsieur Bear's ABC Underwater Adventures Roundhouse Red n Green 2 Sophie la Girafe Beekyr Alef Jim loves Mary Chorizos de España Shotgun vs Zombies Gérard ![Santa Rush](http://aymericlamboley.fr/blog/wp-content/uploads/2012/12/Santa Rush.png) Kepher Stack of Defence Music Game Les aventures d'Aïcha - l'odyssée des 4 mondes Escape From Nerd Factory Kinessia MarcoPoloWeltrennen Tibi

Project Setup

  • bin : pictures, animations, levels, ... loaded at runtime.
  • embed : embedded assets (e.g. fonts, pictures, texture atlas, ...).
  • fla : two levels used in the box2dstarling demo, and two animate characters in two versions one for SpriteArt and one for StarlingArt thanks to the DynamicTextureAtlas class (loaded at runtime).
  • lib : the different swcs used by some demo.
  • src : different demos ready to use! You just need to copy & paste the Main from the package you want into the src/Main.as and the demo will run. Be careful with package & import.

Wiki & API

Support

The Citrus Engine is proudly supported by: FDTJetbrains If you have any questions on the engine or need some help, we suggest to ask directly on the forum. However for people and companies desiring a strong support, a freelance game developer, or special features you may contact us directly: citrusengine[dot]framework[at]gmail[dot]com We will make a pricing plan depending on your need.

Donations

The Citrus Engine requested lots of work to become the most advanced Open-Source & free AS3 game engine. You can show us your love making a donation. It will be divided fairly between contributors. Donate

citrus-engine-examples's People

Contributors

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citrus-engine-examples's Issues

Build error with the last version of CE

Hello,

I pulled the last version of CE framework but I have this error when I try to compile with the sources:

\Citrus-Engine\src\citrus\physics\box2d\Box2D.as(15): col: 15 Error: Interface method get art in namespace citrus.view:ISpriteView not implemented by class citrus.physics.box2d:Box2D.
public class Box2D extends APhysicsEngine implements ISpriteView
^
Build halted with errors (fcsh).

Citrus-engine-example compile error

描述 资源 路径 位置 类型
所访问的属性 updateCallEnabled 可能未定义。 Atom.as /Citrus-Engine-Examples/src/games/osmos 第 35 行 Flex 问题

Bug Issue Citrus Engine Box2D-Starling

Greetings,
I'm practicing my bug fixing skills and I think this would be a great start and unfortunately I'm kinda failing at it. I encountered a bug where my character(hero) is standing near the starting corner of the game. Everytime it gets hit by a mob while ducking(pressing the down arrow key), my hero will go through the edge and disappear meanwhile if it gets hit while standing, my hero will just be pushed back but gets reflected by the wall because it's on the corner and which is the right one. So i need your help guys

Standing:
standingnot

Standing + Hit:
standinghit

Duck:
ducknot

Duck + Hit (BUG):
duckhit

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